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General Tabletop Discussion
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Magic Item Wishlist: Yea or Nay?
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<blockquote data-quote="FireLance" data-source="post: 5313006" data-attributes="member: 3424"><p>To me, this is one way that wish lists can work. Some posters might still have problems with this approach, since they feel that the character's awareness of the magic item in the first place is metagame knowledge. However, a DM can work around that by ensuring that rumors of the magic item's abilities reach the character before he sets out to find it. </p><p></p><p>I believe what some other posters have problems with is when the player gives the DM his wish list of magic items and the magic items just show up in the adventure without any conscious effort on the part of the character to look for them. From the character's perspective, he should be excited because he has found a new, interesting item that is perfect for him. However, from the player's perspective, his excitement could be tempered because the magic item his character found is one that he was expecting. This disconnect between the character's emotions and the player's emotions might spoil the immersion into the character for some players, and they might dislike wish lists for that reason. Some DMs might also dislike this approach because it means that the character is getting a magic item that is very useful for him without any extra effort on his part, and they feel it skews the balance of work and reward. </p><p></p><p>However, while using wish lists in this manner might not work for such players and DMs, the other approach to wish lists, in which the characters actively quest for the magic items they want, might be more suitable for them. To me, it is simply a matter of using wish lists in the way that best fits you and your group.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5313006, member: 3424"] To me, this is one way that wish lists can work. Some posters might still have problems with this approach, since they feel that the character's awareness of the magic item in the first place is metagame knowledge. However, a DM can work around that by ensuring that rumors of the magic item's abilities reach the character before he sets out to find it. I believe what some other posters have problems with is when the player gives the DM his wish list of magic items and the magic items just show up in the adventure without any conscious effort on the part of the character to look for them. From the character's perspective, he should be excited because he has found a new, interesting item that is perfect for him. However, from the player's perspective, his excitement could be tempered because the magic item his character found is one that he was expecting. This disconnect between the character's emotions and the player's emotions might spoil the immersion into the character for some players, and they might dislike wish lists for that reason. Some DMs might also dislike this approach because it means that the character is getting a magic item that is very useful for him without any extra effort on his part, and they feel it skews the balance of work and reward. However, while using wish lists in this manner might not work for such players and DMs, the other approach to wish lists, in which the characters actively quest for the magic items they want, might be more suitable for them. To me, it is simply a matter of using wish lists in the way that best fits you and your group. [/QUOTE]
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