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Magic Item Wishlist: Yea or Nay?
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<blockquote data-quote="brainstorm" data-source="post: 5314143" data-attributes="member: 45712"><p>I have tried many ways to try and solicit ideas/wishlists from my players to help me stock my adventures. Bottom line is that it takes too damn long to go thru book after book to look for magic items that the player may or may not want. I've got enough to do as a DM, so I took a completely different approach to magic item distribution with my current campaign. The in-game concept is that the magic that empowers a magic item is not infused into the item itself, but into a gem, which is attached to the item. The gem can be removed and placed upon a different item, at which point the magic can be repurposed. For example, the gem from a 3rd level magic sword can be removed (rendering the sword non-magical) and placed on a rod to create a 3rd level magic rod. When the change is made, the properties of the item can be changed to that of any magic item of that same level. Once the magic is set, it is permanent until the gem is removed and repurposed again. Metagame concept: The players will find items of X level and can basically "create" the items their characters really want. Sure it takes a little of the thrill of finding cool magic items, but the amount of work that saves me and the fact that the players end up with items they really want makes it a fair trade off to me. So far, it has worked really well in my campaign.</p></blockquote><p></p>
[QUOTE="brainstorm, post: 5314143, member: 45712"] I have tried many ways to try and solicit ideas/wishlists from my players to help me stock my adventures. Bottom line is that it takes too damn long to go thru book after book to look for magic items that the player may or may not want. I've got enough to do as a DM, so I took a completely different approach to magic item distribution with my current campaign. The in-game concept is that the magic that empowers a magic item is not infused into the item itself, but into a gem, which is attached to the item. The gem can be removed and placed upon a different item, at which point the magic can be repurposed. For example, the gem from a 3rd level magic sword can be removed (rendering the sword non-magical) and placed on a rod to create a 3rd level magic rod. When the change is made, the properties of the item can be changed to that of any magic item of that same level. Once the magic is set, it is permanent until the gem is removed and repurposed again. Metagame concept: The players will find items of X level and can basically "create" the items their characters really want. Sure it takes a little of the thrill of finding cool magic items, but the amount of work that saves me and the fact that the players end up with items they really want makes it a fair trade off to me. So far, it has worked really well in my campaign. [/QUOTE]
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