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Magic Item Wishlist: Yea or Nay?
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<blockquote data-quote="JoeGKushner" data-source="post: 5314313" data-attributes="member: 1129"><p>This is why I mentioned in my own post I don't think I'm smarter than my players. For example, I don't tell them to play the ranger because I think they'd like it when they really want to play the fighter.</p><p></p><p></p><p></p><p>I can agree with this. My own gaming experiences are like that. It was part of the fun of home brewing magic items, spells, and monsters. To provide the surprise over the cynical and experience.</p><p></p><p> But, and I'm probably going to sound a little like an ass here, it's not 1979 anymore. The internet has vastly changed the way people gather information and knowledge. Unless you're playing with people who don't surf the net, are playing an out of print edition, or just playing with what I'd call casual players who aren't that into it, the chances of surprising the players with the cool, is probably not very high.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5314313, member: 1129"] This is why I mentioned in my own post I don't think I'm smarter than my players. For example, I don't tell them to play the ranger because I think they'd like it when they really want to play the fighter. I can agree with this. My own gaming experiences are like that. It was part of the fun of home brewing magic items, spells, and monsters. To provide the surprise over the cynical and experience. But, and I'm probably going to sound a little like an ass here, it's not 1979 anymore. The internet has vastly changed the way people gather information and knowledge. Unless you're playing with people who don't surf the net, are playing an out of print edition, or just playing with what I'd call casual players who aren't that into it, the chances of surprising the players with the cool, is probably not very high. [/QUOTE]
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