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Magic Item Wishlist: Yea or Nay?
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<blockquote data-quote="FireLance" data-source="post: 5314333" data-attributes="member: 3424"><p>I think the disconnect that some posters are feeling is the following:</p><p></p><p>The DM putting magic items into a treasure hoard that he thinks his players will want is okay. </p><p></p><p><strong>BUT</strong> </p><p></p><p>The DM asking his players what they want and then putting those magic items into a treasure hoard is somehow not okay. </p><p></p><p>Setting aside player entitlement issues (which IMO would only crop up if you are dealing with players who are immature or who have problems with basic social interaction in the first place), this seems to imply that when a player expresses a preference for a particular magic item, the DM should go out of his way to make it difficult for the character to get it. This seems to me like a rather unhealthy player-DM dynamic.</p><p></p><p>Perhaps it's time to add one more item to my collection of wish list fallacies:</p><p></p><p><strong>4. Magic item wish lists mean that the characters do not need to expend any effort to get the magic items they want.</strong> While it is true that a wish list may mean that characters do not need to expend any <em>extra</em> effort to gain the magic items they want, the characters still have to do whatever the DM thinks is necessary to win those items, whether it is defeating an enemy, impressing a patron, or overcoming a challenge of some kind. The only difference is that the rewards they earn are those that are chosen by their players instead of being randomly generated from a table or the result of guesswork by the DM.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5314333, member: 3424"] I think the disconnect that some posters are feeling is the following: The DM putting magic items into a treasure hoard that he thinks his players will want is okay. [B]BUT[/B] The DM asking his players what they want and then putting those magic items into a treasure hoard is somehow not okay. Setting aside player entitlement issues (which IMO would only crop up if you are dealing with players who are immature or who have problems with basic social interaction in the first place), this seems to imply that when a player expresses a preference for a particular magic item, the DM should go out of his way to make it difficult for the character to get it. This seems to me like a rather unhealthy player-DM dynamic. Perhaps it's time to add one more item to my collection of wish list fallacies: [B]4. Magic item wish lists mean that the characters do not need to expend any effort to get the magic items they want.[/B] While it is true that a wish list may mean that characters do not need to expend any [I]extra[/I] effort to gain the magic items they want, the characters still have to do whatever the DM thinks is necessary to win those items, whether it is defeating an enemy, impressing a patron, or overcoming a challenge of some kind. The only difference is that the rewards they earn are those that are chosen by their players instead of being randomly generated from a table or the result of guesswork by the DM. [/QUOTE]
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