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Magic Item Wishlist: Yea or Nay?
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<blockquote data-quote="Corathon" data-source="post: 5314855" data-attributes="member: 22238"><p>Since you quoted me, I have to ask: Huh? How do you get that from what I wrote? </p><p></p><p> If I'm using a module (which is fairly rare; I mostly write my oqn adventures) I'll likely let the items in it stand, unless I feel them to be really ridiculous. I would no more change an item to screw a player than I would change it just to benefit a player. Also, since I play an older edition of the game, I don't really have any hard and fast rules about what items are "level appropriate". I merely consider how items will affect the campaign.</p><p></p><p> OTOH, in the case of a +5 sword or a staff of the magi, it seems logical that if such an item was lost, was known to be lost, <em>and is still lost</em> (i.e. not in the hands of some high level NPC) that its likely in the possession of something pretty nasty, or deep in a dungeon or other very dangerous area. If low level PCs want to go after that item regardless of what they learn from research or sages, fine - let the dice fall where they may. Maybe they'll luck out. But lesser-powered items (a +2 sword or a staff of striking ) are more likely to be in less dangerous locales.</p><p></p><p></p><p></p><p></p><p>Its the principal of the thing. I'm the referee; I don't favor the players, nor do I seek to "defeat" them. Of course, I actually want to see them triumph, but I don't change things to allow them to win; they stand or fall on their own merits - and on luck. Likewise, if they find the item that they want in some monster's hoarde (or pry it from some villain's cold, dead fingers) good for them! But if they want a specific item they need to control their own destiny and quest for it.</p><p></p><p>Also, the wish list thing seems to me to ruin verisimilitude.</p></blockquote><p></p>
[QUOTE="Corathon, post: 5314855, member: 22238"] Since you quoted me, I have to ask: Huh? How do you get that from what I wrote? If I'm using a module (which is fairly rare; I mostly write my oqn adventures) I'll likely let the items in it stand, unless I feel them to be really ridiculous. I would no more change an item to screw a player than I would change it just to benefit a player. Also, since I play an older edition of the game, I don't really have any hard and fast rules about what items are "level appropriate". I merely consider how items will affect the campaign. OTOH, in the case of a +5 sword or a staff of the magi, it seems logical that if such an item was lost, was known to be lost, [I]and is still lost[/I] (i.e. not in the hands of some high level NPC) that its likely in the possession of something pretty nasty, or deep in a dungeon or other very dangerous area. If low level PCs want to go after that item regardless of what they learn from research or sages, fine - let the dice fall where they may. Maybe they'll luck out. But lesser-powered items (a +2 sword or a staff of striking ) are more likely to be in less dangerous locales. Its the principal of the thing. I'm the referee; I don't favor the players, nor do I seek to "defeat" them. Of course, I actually want to see them triumph, but I don't change things to allow them to win; they stand or fall on their own merits - and on luck. Likewise, if they find the item that they want in some monster's hoarde (or pry it from some villain's cold, dead fingers) good for them! But if they want a specific item they need to control their own destiny and quest for it. Also, the wish list thing seems to me to ruin verisimilitude. [/QUOTE]
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