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Magic Item Wishlist: Yea or Nay?
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<blockquote data-quote="brainstorm" data-source="post: 5315200" data-attributes="member: 45712"><p>Although I have been solely a DM for the last 10 years or so, I do remember playing characters that I had very specific ideas about. I envisioned my dwarf fighter with plate armor and a dwarven thrower. A wizard with a staff of power. A halfling rogue with boots of striding and sprinting, a ring of invisibility and a dagger of venom. </p><p> </p><p>I never got these things.</p><p> </p><p>Instead, I got a large variety of meaningless (to me) magic items that I had to use because they were the random treasure found in the published modules my DMs usually ran. </p><p> </p><p>I'm sitting here reading these posts and I'm amazed at the amount of effort DMs expect their players to go through in order to get items they envision their characters having. Now, I can understand going on quests if a player wants an item or items way above their current level of play. I can understand it if they want an artifact. But I don't understand DMs who are such control freaks that they have to make their players jump through hoops to realize their character's vision with typical magic items.</p><p> </p><p>Save the quests for the Eye of Vecna or the Axe of the Dwarvish Lords.</p></blockquote><p></p>
[QUOTE="brainstorm, post: 5315200, member: 45712"] Although I have been solely a DM for the last 10 years or so, I do remember playing characters that I had very specific ideas about. I envisioned my dwarf fighter with plate armor and a dwarven thrower. A wizard with a staff of power. A halfling rogue with boots of striding and sprinting, a ring of invisibility and a dagger of venom. I never got these things. Instead, I got a large variety of meaningless (to me) magic items that I had to use because they were the random treasure found in the published modules my DMs usually ran. I'm sitting here reading these posts and I'm amazed at the amount of effort DMs expect their players to go through in order to get items they envision their characters having. Now, I can understand going on quests if a player wants an item or items way above their current level of play. I can understand it if they want an artifact. But I don't understand DMs who are such control freaks that they have to make their players jump through hoops to realize their character's vision with typical magic items. Save the quests for the Eye of Vecna or the Axe of the Dwarvish Lords. [/QUOTE]
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