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<blockquote data-quote="JoeGKushner" data-source="post: 5315348" data-attributes="member: 1129"><p>People. The DM, unless it's some weird mind meld thing going on, is not people, the <em>DM is a person. </em></p><p></p><p>And... it may come as some surprise, but if you look at books like the DMG2 for 4e, it has a lot of recommendations on letting the players do some of the world building/creation. And surprise, that's not the first book with such advice in it.</p><p></p><p>And yeah, getting a group that matches the GM can be problematic. That's true of almost every game system/genre I've seen though and is not a unique thing to D&D.</p><p></p><p>And ironically enough on that second mark, I think that bad GMs, or GM/player incompatibilities if we want to avoid labelling peoiple bad/good/etc... as GM's, is one of the biggest reason why people flock to games like WoW. The level of reward they get out of it is much more determined by how much they invest in it whereas some GM's posting here seem to be against sharing the world with the players in a way that makes them meaninful participants in the world as opposed to observers who have to go through the motions.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5315348, member: 1129"] People. The DM, unless it's some weird mind meld thing going on, is not people, the [I]DM is a person. [/I] And... it may come as some surprise, but if you look at books like the DMG2 for 4e, it has a lot of recommendations on letting the players do some of the world building/creation. And surprise, that's not the first book with such advice in it. And yeah, getting a group that matches the GM can be problematic. That's true of almost every game system/genre I've seen though and is not a unique thing to D&D. And ironically enough on that second mark, I think that bad GMs, or GM/player incompatibilities if we want to avoid labelling peoiple bad/good/etc... as GM's, is one of the biggest reason why people flock to games like WoW. The level of reward they get out of it is much more determined by how much they invest in it whereas some GM's posting here seem to be against sharing the world with the players in a way that makes them meaninful participants in the world as opposed to observers who have to go through the motions. [/QUOTE]
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