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<blockquote data-quote="JoeGKushner" data-source="post: 5315411" data-attributes="member: 1129"><p>That would be one hell of a change for D&D though. The character investment in and of itself represented levels of acheivement thanks to the way weapon proficiency and specialization worked. </p><p></p><p>In other game systems like Warhammer or Fantasy Hero, where two weapon fighting isn't quite the power horse it could be in previous editions of D&D, your idea would probably carry over easier. Heck, in 4e it might carry over easier. Especially with ideas like retraining in full effect. </p><p></p><p>But at the same time, in terms of character concept, I'd be running that dude for 10+ levels from 1st level and it still would have went against a lot of the character background and... god, I hate to say 'method' I'd been playing him, but it was his thing.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5315411, member: 1129"] That would be one hell of a change for D&D though. The character investment in and of itself represented levels of acheivement thanks to the way weapon proficiency and specialization worked. In other game systems like Warhammer or Fantasy Hero, where two weapon fighting isn't quite the power horse it could be in previous editions of D&D, your idea would probably carry over easier. Heck, in 4e it might carry over easier. Especially with ideas like retraining in full effect. But at the same time, in terms of character concept, I'd be running that dude for 10+ levels from 1st level and it still would have went against a lot of the character background and... god, I hate to say 'method' I'd been playing him, but it was his thing. [/QUOTE]
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