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Magic Item Wishlist: Yea or Nay?
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<blockquote data-quote="Dausuul" data-source="post: 5320850" data-attributes="member: 58197"><p>Well, fair enough. If you want the player to decide what stuff the PC finds in dungeons, that's a difference in taste and not something that's going to be reconciled mechanically. Me, I feel that treasure hoards are the DM's province and players should not expect to dictate any part of them, except what they can influence in-game through their characters' actions. I don't tell you what feats to put on your character sheet and you don't tell me what magic items to put in my dungeon.</p><p></p><p>But still. If you do want the player to dictate what loot the PC finds, why does the DM have to be involved? While I was being sarcastic above, the question isn't purely rhetorical. Why not just do like Tallifer suggests and give the players a "magic item budget" where they fill in the contents of a treasure hoard? Wish lists are a waste of everybody's time.</p><p></p><p></p><p></p><p>The ludicrous amounts of gold is an artifact of the magic item pricing system. It's only necessary because the "+1 sword" sacred cow managed to escape the 4E slaughterhouse. If +X items were got rid of, item prices could scale at a much more reasonable pace.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5320850, member: 58197"] Well, fair enough. If you want the player to decide what stuff the PC finds in dungeons, that's a difference in taste and not something that's going to be reconciled mechanically. Me, I feel that treasure hoards are the DM's province and players should not expect to dictate any part of them, except what they can influence in-game through their characters' actions. I don't tell you what feats to put on your character sheet and you don't tell me what magic items to put in my dungeon. But still. If you do want the player to dictate what loot the PC finds, why does the DM have to be involved? While I was being sarcastic above, the question isn't purely rhetorical. Why not just do like Tallifer suggests and give the players a "magic item budget" where they fill in the contents of a treasure hoard? Wish lists are a waste of everybody's time. The ludicrous amounts of gold is an artifact of the magic item pricing system. It's only necessary because the "+1 sword" sacred cow managed to escape the 4E slaughterhouse. If +X items were got rid of, item prices could scale at a much more reasonable pace. [/QUOTE]
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