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Magic Item Woes
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<blockquote data-quote="vonFelsenheim" data-source="post: 5192729" data-attributes="member: 89489"><p>I always like to run magic items I homebrew past someone who's been playing longer than me. Here is a thread for magic items to be judged and tweaked by the community.</p><p></p><p>The item I have in mind is this: a minor bag of holding, weighing only two pounds and having an interior space of only two cubic feet. I originally had this in mind to make my Furtive Filcher homunculus more effective. Upon reflection though, it's a really useful place for all those damn coins, especially at low levels. I was thinking along the following lines:</p><p></p><p>(Faint transmutation; CL 3rd; Craft Wondrous Item, <em>rope trick</em>; Price 400gp)</p><p></p><p>I know this is going away from the guidelines set by yer basic average bags of holding (transmutation instead of conjuration), but I wanted it available to a lower level and Rope Trick seems thematically appropriate. What do you think, sages?</p></blockquote><p></p>
[QUOTE="vonFelsenheim, post: 5192729, member: 89489"] I always like to run magic items I homebrew past someone who's been playing longer than me. Here is a thread for magic items to be judged and tweaked by the community. The item I have in mind is this: a minor bag of holding, weighing only two pounds and having an interior space of only two cubic feet. I originally had this in mind to make my Furtive Filcher homunculus more effective. Upon reflection though, it's a really useful place for all those damn coins, especially at low levels. I was thinking along the following lines: (Faint transmutation; CL 3rd; Craft Wondrous Item, [I]rope trick[/I]; Price 400gp) I know this is going away from the guidelines set by yer basic average bags of holding (transmutation instead of conjuration), but I wanted it available to a lower level and Rope Trick seems thematically appropriate. What do you think, sages? [/QUOTE]
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