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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
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*Pathfinder & Starfinder
Magic items and balance
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<blockquote data-quote="Doctor Proctor" data-source="post: 5033658" data-attributes="member: 78547"><p>It will be a big deal... My current DM hasn't really followed the DMG guidelines on treasure parcels thus far, and we're having some trouble. 1/3 of our party (at level 4) didn't have any type of magical weapon or implement, and it was really starting to show. Additionally, a good chunk of the party doesn't have any magic armor, and I don't think <em>anyone</em> has a neck slot item. When we're fighting in "hard" encounters, we're typically getting our butts handed to us because we're being hit constantly, and several party members are really spotty about hitting the monsters.</p><p></p><p>So far we've been doing okay, and I think our DM is starting to correct his mistake, but it's made some encounters <em>very</em> difficult when they should've been a lot easier. It would only become even more pronounced as we got higher in level.</p><p></p><p>I would talk to your DM outside of the game about this, and explain the issues and the underlying math. That was the problem with our DM, I think, was that he wasn't paying attention to the math involved in the way magic items are being given out. For example, he didn't like Masterwork armor and was going to make it like, impossible to get, until we explained the difference in AC between +6 Plate and +6 Godplate, and the fact that it would mean I would be getting on like a 4.</p><p></p><p>As for the DM giving "random" items? Well, if he's gonna do that, then he needs to understand that the party needs to be able to transfer enchantments and such. If no one uses a Falchion, fine...as long as someone in town can transfer that to a Bastard Sword (or whatever other weapon is used) for a nominal fee then that's okay. If you're forced to sell the item though, then that's essentially like giving you an item that's 5 levels lower.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 5033658, member: 78547"] It will be a big deal... My current DM hasn't really followed the DMG guidelines on treasure parcels thus far, and we're having some trouble. 1/3 of our party (at level 4) didn't have any type of magical weapon or implement, and it was really starting to show. Additionally, a good chunk of the party doesn't have any magic armor, and I don't think [I]anyone[/I] has a neck slot item. When we're fighting in "hard" encounters, we're typically getting our butts handed to us because we're being hit constantly, and several party members are really spotty about hitting the monsters. So far we've been doing okay, and I think our DM is starting to correct his mistake, but it's made some encounters [I]very[/I] difficult when they should've been a lot easier. It would only become even more pronounced as we got higher in level. I would talk to your DM outside of the game about this, and explain the issues and the underlying math. That was the problem with our DM, I think, was that he wasn't paying attention to the math involved in the way magic items are being given out. For example, he didn't like Masterwork armor and was going to make it like, impossible to get, until we explained the difference in AC between +6 Plate and +6 Godplate, and the fact that it would mean I would be getting on like a 4. As for the DM giving "random" items? Well, if he's gonna do that, then he needs to understand that the party needs to be able to transfer enchantments and such. If no one uses a Falchion, fine...as long as someone in town can transfer that to a Bastard Sword (or whatever other weapon is used) for a nominal fee then that's okay. If you're forced to sell the item though, then that's essentially like giving you an item that's 5 levels lower. [/QUOTE]
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