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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic items and balance
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<blockquote data-quote="MrMyth" data-source="post: 5033758" data-attributes="member: 61155"><p>It is not a big deal - even before the Transfer Enchantment rituals, the rules were designed to account for this. Specifically so, in fact - this is why you usually find items of level+1 to level +4. When that level +4 item isn't useful, 20% value gets you a magic item of around your own level.</p><p> </p><p>Thus, there is the tradeoff between powerful but random items, vs weaker items specialized for party use. </p><p> </p><p>This isn't to say a game where every item is usable is the end of the world... but I wouldn't worry too much about some random items appearing, or feel it is a big enough issue to bring to the GM unless you actively feel that every single item is useless, and the party is directly suffering because of it.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5033758, member: 61155"] It is not a big deal - even before the Transfer Enchantment rituals, the rules were designed to account for this. Specifically so, in fact - this is why you usually find items of level+1 to level +4. When that level +4 item isn't useful, 20% value gets you a magic item of around your own level. Thus, there is the tradeoff between powerful but random items, vs weaker items specialized for party use. This isn't to say a game where every item is usable is the end of the world... but I wouldn't worry too much about some random items appearing, or feel it is a big enough issue to bring to the GM unless you actively feel that every single item is useless, and the party is directly suffering because of it. [/QUOTE]
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Magic items and balance
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