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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic items and balance
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<blockquote data-quote="Mengu" data-source="post: 5034911" data-attributes="member: 65726"><p>In all honesty, I believe it's possible to run a game without magic items, and without giving PC's the DMG recommended bonuses if you understand and can manipulate the system well enough. But you also have to throw out the recommended encounter levels, and come up with your own guides.</p><p></p><p>This would do a few bad things, and a few good things for the game. Without treasure, repeated use of a character's class powers alone can get repetitive, so boredom would be one thing to watch out for. Superior weapons for instance are already considered cream of the crop, and they would become even more valuable as static bonuses are going to be at a minimum. The good impact would be that multiple [W] and multiple dice powers would become more valuable, multi-attack powers would be less abusable in a system where static bonuses are lower.</p><p></p><p>It would change the dynamics of what you're used to, but it shouldn't prohibit you from having fun in a game. If you feel you have to flee every fight because the DM is using impossibly difficult encounters and not giving the tools to deal with it, then obviously there is something wrong. But despite a lack of magic items, if you can still cruise through encounters in varied ease or difficulty, you just have to re-examine your optimization criteria, and optimize for the game you're in, instead of the game as written (or the game you think you should be playing).</p><p></p><p>It's of course best if a DM communicates these intentions to players from the beginning so expectations don't get crushed.</p><p></p><p>Edit: To clarify, I would not ignore the DMG advice on this, nor would I recommend it, but with some effort, I think it's possible someone could run a perfectly good game by tweaking the rewards and encounter difficulties down.</p><p></p><p></p><p></p><p>What does this mean?</p></blockquote><p></p>
[QUOTE="Mengu, post: 5034911, member: 65726"] In all honesty, I believe it's possible to run a game without magic items, and without giving PC's the DMG recommended bonuses if you understand and can manipulate the system well enough. But you also have to throw out the recommended encounter levels, and come up with your own guides. This would do a few bad things, and a few good things for the game. Without treasure, repeated use of a character's class powers alone can get repetitive, so boredom would be one thing to watch out for. Superior weapons for instance are already considered cream of the crop, and they would become even more valuable as static bonuses are going to be at a minimum. The good impact would be that multiple [W] and multiple dice powers would become more valuable, multi-attack powers would be less abusable in a system where static bonuses are lower. It would change the dynamics of what you're used to, but it shouldn't prohibit you from having fun in a game. If you feel you have to flee every fight because the DM is using impossibly difficult encounters and not giving the tools to deal with it, then obviously there is something wrong. But despite a lack of magic items, if you can still cruise through encounters in varied ease or difficulty, you just have to re-examine your optimization criteria, and optimize for the game you're in, instead of the game as written (or the game you think you should be playing). It's of course best if a DM communicates these intentions to players from the beginning so expectations don't get crushed. Edit: To clarify, I would not ignore the DMG advice on this, nor would I recommend it, but with some effort, I think it's possible someone could run a perfectly good game by tweaking the rewards and encounter difficulties down. What does this mean? [/QUOTE]
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