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Magic Items And Campaign Balance?
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<blockquote data-quote="Radiating Gnome" data-source="post: 265294" data-attributes="member: 150"><p><strong>Game Balance</strong></p><p></p><p>This is a thorny one. </p><p></p><p>IMO, the wealth tables work pretty well to balance things, but this is ultimately a question of flavor.</p><p></p><p>But spellcasters also benefit from magic items -- they can boost their spellcasting abilities, help protect them in combat, etc. Reducing the availability of magic items in the game world would impact everyone in the party -- maybe not quite equally, but the more rare magic is the more careful spellcasters will need to be. It should also be more difficult to find new spells, etc. As long as the DM is applying the restrictions evenly, it should balance out. But if magic, including scrolls of new spells, is available to some party members and not others, regardless of class, that can be unbalancing. Also, if magic is rare, it's possible that there isn't enough demand to make little shops selling components commonplace -- which means that all those material components would have to be gathered and accounted for by the spellcaster. That can be a huge pain. </p><p></p><p>So, you can have a lower magic world and still have it be balanced, as long as the level of magic is really lower for everyone, not just the non-spellcasters in the party.</p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 265294, member: 150"] [b]Game Balance[/b] This is a thorny one. IMO, the wealth tables work pretty well to balance things, but this is ultimately a question of flavor. But spellcasters also benefit from magic items -- they can boost their spellcasting abilities, help protect them in combat, etc. Reducing the availability of magic items in the game world would impact everyone in the party -- maybe not quite equally, but the more rare magic is the more careful spellcasters will need to be. It should also be more difficult to find new spells, etc. As long as the DM is applying the restrictions evenly, it should balance out. But if magic, including scrolls of new spells, is available to some party members and not others, regardless of class, that can be unbalancing. Also, if magic is rare, it's possible that there isn't enough demand to make little shops selling components commonplace -- which means that all those material components would have to be gathered and accounted for by the spellcaster. That can be a huge pain. So, you can have a lower magic world and still have it be balanced, as long as the level of magic is really lower for everyone, not just the non-spellcasters in the party. -rg [/QUOTE]
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