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General Tabletop Discussion
*TTRPGs General
Magic Items And Campaign Balance?
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<blockquote data-quote="AvarielAvenger" data-source="post: 265392" data-attributes="member: 5351"><p><strong>Re: Re: Re: Re: Magic Items And Campaign Balance?</strong></p><p></p><p>First, something rather off topic: I search... for the answer... to the question... if a turtle has many rocks upon it's back... and is traveling through molasses... would it be as slow as these boards? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Anyone else having trouble with the boards right now? Anyway, back to the topic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>But that only works to a certain extent. If one member of the groups abilities is simply beyond another members, he will do better in the majority of encounters, and in most campaigns I've seen where this happens the other players start getting annoyed/frustrated that they aren't as effective.</p><p> </p><p></p><p></p><p>Actually I don't think I mentioned non combat situations, as they mostly involves roleplaying and thus needs far less balancing and rules to effectively deal with the situation. </p><p></p><p>My comment that balance was not simply about what the party can kill, was pointing out the fallacy of assuming that because the DM can design beatable encounters, the game is balanced.</p><p></p><p></p><p> </p><p>That's another topic entirely.</p><p></p><p></p><p>And I appreciate it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AvarielAvenger, post: 265392, member: 5351"] [b]Re: Re: Re: Re: Magic Items And Campaign Balance?[/b] First, something rather off topic: I search... for the answer... to the question... if a turtle has many rocks upon it's back... and is traveling through molasses... would it be as slow as these boards? ;) Anyone else having trouble with the boards right now? Anyway, back to the topic. :) [B][/b] But that only works to a certain extent. If one member of the groups abilities is simply beyond another members, he will do better in the majority of encounters, and in most campaigns I've seen where this happens the other players start getting annoyed/frustrated that they aren't as effective. [b][/b] Actually I don't think I mentioned non combat situations, as they mostly involves roleplaying and thus needs far less balancing and rules to effectively deal with the situation. My comment that balance was not simply about what the party can kill, was pointing out the fallacy of assuming that because the DM can design beatable encounters, the game is balanced. [b][/b] That's another topic entirely. And I appreciate it. :) [/QUOTE]
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