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Magic Items And Campaign Balance?
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<blockquote data-quote="Furn_Darkside" data-source="post: 265417" data-attributes="member: 210"><p><strong>Magic Items And Campaign Balance sitting in a tree..</strong></p><p></p><p></p><p></p><p>Salutations,</p><p></p><p>I would agree with that analysis, but I have yet to see the problem arise in my campeigns. Is that ego? No, not this time - my players have little problem talking to me, and I poll them often to understand their feelings and concerns.</p><p></p><p>I mean, look at the reverse of your concern.</p><p></p><p>At low levels- a melee character is going to do better in a majority of the encounters due to the restrictive nature of most of the spell casters. </p><p></p><p>I player a wizard from low to mid-high levels, and I know the frustration first hand. However, I was proactive and took a level of fighter to make myself more useful to the group. </p><p></p><p>And for encounters of all levels- preperation has a large impact on the usefulness of melee versus casters in a battle. A caster with enough time is going to be able to buff themelves up. A caster surprised by a prepared foe- is going to be a different matter.</p><p></p><p> </p><p></p><p>I apologize. I misunderstood you. </p><p></p><p>But let me say this- I think the quest for balance is largely an illusion. D&D has too many factors for it to be balanced to everyone's satisfaction. Especally when you use 3rd party products.</p><p></p><p>The answer is that it falls on the shoulders of the dm and the players to find what form of balance they are comfortable with.</p><p></p><p>Did the designers make 3rd edition to require a steady progress in the power of magic items? Yes, of course, a lot of the dmg is dedicated to it, and it would be foolish to argue that magic items are a side-not to d&d.</p><p></p><p>Does that mean that the magic items are a keystone to the game- without which everything else falls apart? </p><p></p><p>No, obviously not. </p><p></p><p>I have run games with low magic with success. Others seem to have run games with low magic with success. </p><p></p><p>One final note- When I run a low magic campeign- it does take the form of just limiting magic items. The spellcasters themselves find themselves limited as well.</p><p></p><p>Respectfully submitted</p><p>FD</p></blockquote><p></p>
[QUOTE="Furn_Darkside, post: 265417, member: 210"] [b]Magic Items And Campaign Balance sitting in a tree..[/b] Salutations, I would agree with that analysis, but I have yet to see the problem arise in my campeigns. Is that ego? No, not this time - my players have little problem talking to me, and I poll them often to understand their feelings and concerns. I mean, look at the reverse of your concern. At low levels- a melee character is going to do better in a majority of the encounters due to the restrictive nature of most of the spell casters. I player a wizard from low to mid-high levels, and I know the frustration first hand. However, I was proactive and took a level of fighter to make myself more useful to the group. And for encounters of all levels- preperation has a large impact on the usefulness of melee versus casters in a battle. A caster with enough time is going to be able to buff themelves up. A caster surprised by a prepared foe- is going to be a different matter. I apologize. I misunderstood you. But let me say this- I think the quest for balance is largely an illusion. D&D has too many factors for it to be balanced to everyone's satisfaction. Especally when you use 3rd party products. The answer is that it falls on the shoulders of the dm and the players to find what form of balance they are comfortable with. Did the designers make 3rd edition to require a steady progress in the power of magic items? Yes, of course, a lot of the dmg is dedicated to it, and it would be foolish to argue that magic items are a side-not to d&d. Does that mean that the magic items are a keystone to the game- without which everything else falls apart? No, obviously not. I have run games with low magic with success. Others seem to have run games with low magic with success. One final note- When I run a low magic campeign- it does take the form of just limiting magic items. The spellcasters themselves find themselves limited as well. Respectfully submitted FD [/QUOTE]
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