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General Tabletop Discussion
*TTRPGs General
Magic Items And Campaign Balance?
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<blockquote data-quote="radferth" data-source="post: 265478" data-attributes="member: 5791"><p><strong>balance rigging</strong></p><p></p><p>I like to run games with low magic and slow level advancement. I do have items like potions or scrolls available for sale, but most items better than that must be traded for or commissioned. If one does want a game with few if any magic items, it does put the CRs out of whack at high levels, but this is hardly a big problem. In any case, I would suggest tinkering with the system a bit for a low-to-none magic item game. Some possibilities include:</p><p></p><p>Spell casters quite rare.</p><p>Fewer magical creatures.</p><p>Feats or prestige classes to soup up abilities normally granted by magic items (e.g. better AC, ability to hit creatures with DR)</p><p>Items with non-magical enchancement bonuses</p><p>Increases use of troops (you may need a bunch of guys to take on that pile of orcs if area of effect spells are rare)</p><p></p><p>You could even cut down on the evocation spells in some way, but you are getting into a quite different system then.</p></blockquote><p></p>
[QUOTE="radferth, post: 265478, member: 5791"] [b]balance rigging[/b] I like to run games with low magic and slow level advancement. I do have items like potions or scrolls available for sale, but most items better than that must be traded for or commissioned. If one does want a game with few if any magic items, it does put the CRs out of whack at high levels, but this is hardly a big problem. In any case, I would suggest tinkering with the system a bit for a low-to-none magic item game. Some possibilities include: Spell casters quite rare. Fewer magical creatures. Feats or prestige classes to soup up abilities normally granted by magic items (e.g. better AC, ability to hit creatures with DR) Items with non-magical enchancement bonuses Increases use of troops (you may need a bunch of guys to take on that pile of orcs if area of effect spells are rare) You could even cut down on the evocation spells in some way, but you are getting into a quite different system then. [/QUOTE]
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