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Magic Items And Campaign Balance?
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<blockquote data-quote="Nightfall" data-source="post: 265520" data-attributes="member: 374"><p>I like Jester's idea. Certainly it conforms to my own, as well as I what I want to do with the Scarred Lands. Towns, hamlets and small villages to me don't have a great deal of variety. Indeed they are lucky if a low level druid/cleric works with them in such places. That said, places such as small/large cities I think could easily support the use of master worked items and forged weapons of some magical power, the most being +2, but ALWAYS I make such things as magic armor, magic weapon, wonderous items, wands, rods, staffs and rings FAR more expensive, since R&R suggests as much. In any case, potions and scrolls are always set at normal prices since they tend to be less rare, though I triple the price when it comes to anything enhanced with metamagic feats as well as keeping such things rare.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 265520, member: 374"] I like Jester's idea. Certainly it conforms to my own, as well as I what I want to do with the Scarred Lands. Towns, hamlets and small villages to me don't have a great deal of variety. Indeed they are lucky if a low level druid/cleric works with them in such places. That said, places such as small/large cities I think could easily support the use of master worked items and forged weapons of some magical power, the most being +2, but ALWAYS I make such things as magic armor, magic weapon, wonderous items, wands, rods, staffs and rings FAR more expensive, since R&R suggests as much. In any case, potions and scrolls are always set at normal prices since they tend to be less rare, though I triple the price when it comes to anything enhanced with metamagic feats as well as keeping such things rare. [/QUOTE]
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