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Magic Items And Campaign Balance?
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<blockquote data-quote="tburdett" data-source="post: 266326" data-attributes="member: 4714"><p><strong>Broken campaign idea.</strong></p><p></p><p>I think that the term 'low magic campaign' is a code word that easily identifies a 'must roleplay at all costs' DM.</p><p></p><p>This campaign type features lots of talking because combat is particularly lethal for the party. The DM regularly puts the party in situations that result in instant death if the party even thinks about using a weapon or spell without first talking the enemy into a semi-comatose state.</p><p></p><p>Suffering and misery are the high points of these campaigns. You will find yourself dying repeatedly because you aren't able to hit that 10/+3 creature with your 'poor quality' (DM created weapon quality that represents the opposite of masterwork) weapon.</p><p></p><p>These DM's are usually unemployed and have 8 - 10 hours a day to work on the most banal backstory to their campaign world. EVERY detail will be worked out to the nth degree. Complete family trees will be available for every family in every city on every plane that the DM has created.</p><p></p><p>The 'campaign bible' that the DM has written usually has a page count that exceeds the three core books combined. No rule has been left intact. Rule 0 becomes the ONLY rule that retains any semblance to the original work.</p><p></p><p>Sigh.</p></blockquote><p></p>
[QUOTE="tburdett, post: 266326, member: 4714"] [b]Broken campaign idea.[/b] I think that the term 'low magic campaign' is a code word that easily identifies a 'must roleplay at all costs' DM. This campaign type features lots of talking because combat is particularly lethal for the party. The DM regularly puts the party in situations that result in instant death if the party even thinks about using a weapon or spell without first talking the enemy into a semi-comatose state. Suffering and misery are the high points of these campaigns. You will find yourself dying repeatedly because you aren't able to hit that 10/+3 creature with your 'poor quality' (DM created weapon quality that represents the opposite of masterwork) weapon. These DM's are usually unemployed and have 8 - 10 hours a day to work on the most banal backstory to their campaign world. EVERY detail will be worked out to the nth degree. Complete family trees will be available for every family in every city on every plane that the DM has created. The 'campaign bible' that the DM has written usually has a page count that exceeds the three core books combined. No rule has been left intact. Rule 0 becomes the ONLY rule that retains any semblance to the original work. Sigh. [/QUOTE]
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