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General Tabletop Discussion
*TTRPGs General
Magic Items And Campaign Balance?
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<blockquote data-quote="LostSoul" data-source="post: 266520" data-attributes="member: 386"><p>I think that's a big part of the problem.</p><p></p><p>I run a low-magic game - which means (or meant) that the PCs had conflicts with low-level humans without magic. This worked fine for a couple of levels. No character was more powerful than any other; the Fighter hacked away and the Wizard Colour Spray-ed 'em. But at a certain point, this changed. The Wizard was often the heavy-hitter in the group, taking down foes left and right (a few low-level characters aren't much of a threat to a Mirror Image-d Wizard). And then it got really bad, with Improved Invisibility, Haste, and Fly. At that point, there wasn't anything the typical NPCs I'd been using could do to challenge the Wizard. But at the same time, they were a challenge for the Fighter. So I had to change my campaign.</p><p></p><p>Now the Fighter holds his own, thanks to a few magic items.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 266520, member: 386"] I think that's a big part of the problem. I run a low-magic game - which means (or meant) that the PCs had conflicts with low-level humans without magic. This worked fine for a couple of levels. No character was more powerful than any other; the Fighter hacked away and the Wizard Colour Spray-ed 'em. But at a certain point, this changed. The Wizard was often the heavy-hitter in the group, taking down foes left and right (a few low-level characters aren't much of a threat to a Mirror Image-d Wizard). And then it got really bad, with Improved Invisibility, Haste, and Fly. At that point, there wasn't anything the typical NPCs I'd been using could do to challenge the Wizard. But at the same time, they were a challenge for the Fighter. So I had to change my campaign. Now the Fighter holds his own, thanks to a few magic items. [/QUOTE]
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