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General Tabletop Discussion
*TTRPGs General
Magic Items And Campaign Balance?
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<blockquote data-quote="Plane Sailing" data-source="post: 267906" data-attributes="member: 114"><p><strong>Re: Re: Re: Magic Items And Campaign Balance?</strong></p><p></p><p></p><p></p><p>I think your argument here rings a little false - the problem in the scenarios you provide is NOT low magic - it is about a DM who plans a campaign to screw over the fighter.</p><p></p><p>It is little different from a DM who runs a campaign that takes place entirely in a dead magic area to mess up the magic using classes, or an undead only campaign to prevent the rogue using his sneak attacks and social skills.</p><p></p><p>The DM has a responsibility to create a game setting that his players will enjoy, and that means including opportunities for all the players to shine. This is independent of high-magic, low-magic, or inbetween magic!</p><p></p><p>The core rule books provide a baseline of characters, wealth, magic and challenges at levels 1-20 to make it as easy as possible for people to pick up the game and run it and have fun, without stuff getting obviously out of kilter.</p><p></p><p>It is possible for any elements of the game to be changed and still have a fun and challenging game at levels 1-20, as long as the DM and players are happy to put in a little bit of extra thought and work to make it so. Old One has an excellent campaign which illustrates that, as do many others.</p><p></p><p>Back in 1e the rules ethos was "this is the ONE TRUE WAY, if you deviate from it you will RUIN YOUR GAME!!!!". With great relief I find a completely different ethos in 3e, which ENCOURAGES us to tinker in all manner of ways, while giving notice about the potential impact of changes to certain systems.</p><p></p><p>I like the 3e mindset much better than the 1e one.</p><p></p><p>Regards</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 267906, member: 114"] [b]Re: Re: Re: Magic Items And Campaign Balance?[/b] I think your argument here rings a little false - the problem in the scenarios you provide is NOT low magic - it is about a DM who plans a campaign to screw over the fighter. It is little different from a DM who runs a campaign that takes place entirely in a dead magic area to mess up the magic using classes, or an undead only campaign to prevent the rogue using his sneak attacks and social skills. The DM has a responsibility to create a game setting that his players will enjoy, and that means including opportunities for all the players to shine. This is independent of high-magic, low-magic, or inbetween magic! The core rule books provide a baseline of characters, wealth, magic and challenges at levels 1-20 to make it as easy as possible for people to pick up the game and run it and have fun, without stuff getting obviously out of kilter. It is possible for any elements of the game to be changed and still have a fun and challenging game at levels 1-20, as long as the DM and players are happy to put in a little bit of extra thought and work to make it so. Old One has an excellent campaign which illustrates that, as do many others. Back in 1e the rules ethos was "this is the ONE TRUE WAY, if you deviate from it you will RUIN YOUR GAME!!!!". With great relief I find a completely different ethos in 3e, which ENCOURAGES us to tinker in all manner of ways, while giving notice about the potential impact of changes to certain systems. I like the 3e mindset much better than the 1e one. Regards [/QUOTE]
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