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Magic Items And Campaign Balance?
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<blockquote data-quote="Hammerhead" data-source="post: 268224" data-attributes="member: 73"><p><strong>Re: Another low(er) magic adherent...</strong></p><p></p><p></p><p></p><p>I'm glad that your low magic game is working out. However, fewer magical items has a much greater impact at higher levels, when spell casters have more, and more powerful spells. Even your single classed spell caster doesn't have 3rd level spells. Also, at lower levels, even base wealth provides only a few items.</p><p></p><p>However, you made an interesting comment: <strong>They discovered several other items in their travels, but sold them to raise money for training and other equipment.</strong></p><p></p><p>You just established that there's some kind of market for magical items. That doesn't mean that every place sells them, or that every single item is availible.</p><p></p><p>The whole idea of a Sear's catalog or Walmart for all magic items, including super expensive ones, is stupid, IMHO. Who the heck is going to make a Mirror of Mental Prowess, and then sell it? On the other hand, I think it equally unrealistic that no one would sell magic items, especially since items that are valuable to one person would be almost worthless to another. If a wizard dies, then he could leave a horde of magical scrolls, wands, spell books, and other items. Those items aren't going to be very useful to a fighter type, yet to another wizard they'd be priceless. Assuming that the fighter knew the items would be valuable to someone else, some form of transaction would help both parties - unless the other wizard simply decided to kill the fighter and take the items.</p><p></p><p>I also agree that the idea a wealth guideline can act as a bad influence as well. First of all, some people are going to feel compeled to ruthlessly optimize their items, selling those that don't fit their ideal plan. One person I played with wanted to sell a potion of water breathing. Sure, it may not have the same utility as a healing potion or wand, but, in an emergency, that water breathing could be a life saver. To those kind of people, all the weird/cool items aren't occasionally useful items, they're obstacles on the road to bigger bonuses. Because they feel that the cool item will prevent them from getting a more useful item, they want to sell it. Also, they don't get back up weapons, etc.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 268224, member: 73"] [b]Re: Another low(er) magic adherent...[/b] I'm glad that your low magic game is working out. However, fewer magical items has a much greater impact at higher levels, when spell casters have more, and more powerful spells. Even your single classed spell caster doesn't have 3rd level spells. Also, at lower levels, even base wealth provides only a few items. However, you made an interesting comment: [b]They discovered several other items in their travels, but sold them to raise money for training and other equipment.[/b] You just established that there's some kind of market for magical items. That doesn't mean that every place sells them, or that every single item is availible. The whole idea of a Sear's catalog or Walmart for all magic items, including super expensive ones, is stupid, IMHO. Who the heck is going to make a Mirror of Mental Prowess, and then sell it? On the other hand, I think it equally unrealistic that no one would sell magic items, especially since items that are valuable to one person would be almost worthless to another. If a wizard dies, then he could leave a horde of magical scrolls, wands, spell books, and other items. Those items aren't going to be very useful to a fighter type, yet to another wizard they'd be priceless. Assuming that the fighter knew the items would be valuable to someone else, some form of transaction would help both parties - unless the other wizard simply decided to kill the fighter and take the items. I also agree that the idea a wealth guideline can act as a bad influence as well. First of all, some people are going to feel compeled to ruthlessly optimize their items, selling those that don't fit their ideal plan. One person I played with wanted to sell a potion of water breathing. Sure, it may not have the same utility as a healing potion or wand, but, in an emergency, that water breathing could be a life saver. To those kind of people, all the weird/cool items aren't occasionally useful items, they're obstacles on the road to bigger bonuses. Because they feel that the cool item will prevent them from getting a more useful item, they want to sell it. Also, they don't get back up weapons, etc. [/QUOTE]
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