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<blockquote data-quote="Ace" data-source="post: 268558" data-attributes="member: 944"><p><strong>Re: wrong game</strong></p><p></p><p></p><p></p><p>Sorry about not snipping but this post was too good not to leave intact. </p><p></p><p>As to your points, I have high, medium and low magic and magic item versions of my game world. </p><p></p><p>When I was working on it I came to the same conclusions you did vis a vis magic items-- To get around those problems I came up with some solutions that may be of use</p><p></p><p>1- wounds/vitality. I prefer the standard HP system in some ways so what I did is this. </p><p></p><p>All characters have a wounds equal to their constitution x a size mod. You die at -con wounds with bleeding as per system. </p><p>ROll HP as normal. You recover lost HP at 5% a week (this is directly modified from Chivalry and Sorcery) or at 1/5 the rate of HP healed by magic- round up. Double the healing rate and maximize (automatically) cure spells if a healers care is available. Half the rate if active.</p><p></p><p>Role HP normally. HP <strong>over</strong> wounds are treated as in the main system.</p><p></p><p>Damage to WP gives penalties as in Ken Hoods Grim N Gritty.</p><p></p><p>2- Defense bonus. I am in a bit of a quandry here. I will either use the Grim N Gritty defense rules (minus the armor penalty) as I have been or modify the unarmored fighting feat from Swasbukling D20. Not sure yet</p><p></p><p>3-The magic available determines the monsters available</p><p></p><p>4- Everybody gets 2 extra skill points a level and an extended skills list. I am using soemthing like the one in the Harn Conversion.</p><p>Skills are either Open (by class and culture) Closed (costs double)or in rare cases restricted. </p><p>I haven't done this yet but I may offer everyone a bonus regional feat in exchange for a background story. ALso I use the Feat Master pseudo class from the 3e tower-- </p><p></p><p>requisite links </p><p></p><p>Feat master --</p><p></p><p><a href="http://www.geocities.com/towerthebroken/featmaster.html" target="_blank">http://www.geocities.com/towerthebroken/featmaster.html</a></p><p></p><p>Grim N Gritty</p><p></p><p><a href="http://www.sleepingimperium.rpghost.com/d20downloads.htm" target="_blank">http://www.sleepingimperium.rpghost.com/d20downloads.htm</a></p><p></p><p>Harn Conversion</p><p></p><p><a href="http://www.nine.addr.com/guides.htm" target="_blank">http://www.nine.addr.com/guides.htm</a></p></blockquote><p></p>
[QUOTE="Ace, post: 268558, member: 944"] [b]Re: wrong game[/b] Sorry about not snipping but this post was too good not to leave intact. As to your points, I have high, medium and low magic and magic item versions of my game world. When I was working on it I came to the same conclusions you did vis a vis magic items-- To get around those problems I came up with some solutions that may be of use 1- wounds/vitality. I prefer the standard HP system in some ways so what I did is this. All characters have a wounds equal to their constitution x a size mod. You die at -con wounds with bleeding as per system. ROll HP as normal. You recover lost HP at 5% a week (this is directly modified from Chivalry and Sorcery) or at 1/5 the rate of HP healed by magic- round up. Double the healing rate and maximize (automatically) cure spells if a healers care is available. Half the rate if active. Role HP normally. HP [B]over[/B] wounds are treated as in the main system. Damage to WP gives penalties as in Ken Hoods Grim N Gritty. 2- Defense bonus. I am in a bit of a quandry here. I will either use the Grim N Gritty defense rules (minus the armor penalty) as I have been or modify the unarmored fighting feat from Swasbukling D20. Not sure yet 3-The magic available determines the monsters available 4- Everybody gets 2 extra skill points a level and an extended skills list. I am using soemthing like the one in the Harn Conversion. Skills are either Open (by class and culture) Closed (costs double)or in rare cases restricted. I haven't done this yet but I may offer everyone a bonus regional feat in exchange for a background story. ALso I use the Feat Master pseudo class from the 3e tower-- requisite links Feat master -- [url]http://www.geocities.com/towerthebroken/featmaster.html[/url] Grim N Gritty [url]http://www.sleepingimperium.rpghost.com/d20downloads.htm[/url] Harn Conversion [url]http://www.nine.addr.com/guides.htm[/url] [/QUOTE]
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