Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic items and identify
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rya.Reisender" data-source="post: 6766132" data-attributes="member: 6801585"><p>Well, unless you want to overwork yourself as DM by doing all your player's character sheets, players are the ones who keep track of their items, so if they tell me they got a scroll of fireball, I have to assume they really have one. If they find a scroll of charm person, but the NPC tells them it's a scroll of fireball, then they would note down "scroll of fireball" on their character sheet. That means if they are going to use it, which can very well be one year later, I still need to remember that that scroll of fireball is actually a scroll of charm person. If that was only one magic item that wouldn't be so much of a problem, but if your PCs tend to always ask the defeated NPCs what their magic item stuff is before finishing them off (like my players do), then they start to accumulate a large amount of magic items they don't bother identifying themselves eventually.</p><p></p><p>It also makes communication with my players hard. Like if they have multiple scrolls and want to use one of them, how do I communicate with them which one of them they want to use?</p><p></p><p>Player: "I use a scroll of fireball."</p><p>DM: "Which one?"</p><p>Player: "I don't know!? Does it matter? One of the two in my inventory."</p><p>DM: "Sorry I need that to be more precise, where did you get it from?" *reads through notes to figure out what those scrolls really are and where he got them from*</p><p>Player: "Can't remember anymore."</p><p>DM: "Okay, then throw a coin."</p><p></p><p>With meta-information it's much easier but also puts a lot of responsibility on the players to avoid metagaming:</p><p></p><p>Player: "I use the scroll of charm that I think is a scroll of fireball at the skeleton in the center."</p><p>DM: "You use the scroll but for reasons unknown to you, the spell fails."</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 6766132, member: 6801585"] Well, unless you want to overwork yourself as DM by doing all your player's character sheets, players are the ones who keep track of their items, so if they tell me they got a scroll of fireball, I have to assume they really have one. If they find a scroll of charm person, but the NPC tells them it's a scroll of fireball, then they would note down "scroll of fireball" on their character sheet. That means if they are going to use it, which can very well be one year later, I still need to remember that that scroll of fireball is actually a scroll of charm person. If that was only one magic item that wouldn't be so much of a problem, but if your PCs tend to always ask the defeated NPCs what their magic item stuff is before finishing them off (like my players do), then they start to accumulate a large amount of magic items they don't bother identifying themselves eventually. It also makes communication with my players hard. Like if they have multiple scrolls and want to use one of them, how do I communicate with them which one of them they want to use? Player: "I use a scroll of fireball." DM: "Which one?" Player: "I don't know!? Does it matter? One of the two in my inventory." DM: "Sorry I need that to be more precise, where did you get it from?" *reads through notes to figure out what those scrolls really are and where he got them from* Player: "Can't remember anymore." DM: "Okay, then throw a coin." With meta-information it's much easier but also puts a lot of responsibility on the players to avoid metagaming: Player: "I use the scroll of charm that I think is a scroll of fireball at the skeleton in the center." DM: "You use the scroll but for reasons unknown to you, the spell fails." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic items and identify
Top