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General Tabletop Discussion
*Dungeons & Dragons
Magic items and identify
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<blockquote data-quote="Dausuul" data-source="post: 6767239" data-attributes="member: 58197"><p>Nothing in the rules says you need to identify an item in order to attune to it or benefit from its properties. This ain't Diablo; items do not have an "identified" flag that you have to set before you can use them. Identification is simply information. So:</p><p></p><p>1. Yes, the PC benefits from the item's special properties.</p><p>2. Items do not have an "identified" status. The NPC just tells you what the item does; maybe lying, maybe not.</p><p>3. Yes, the PC can use and attune to an item, regardless of whether s/he has identified it.</p><p></p><p>As far as "field testing," I would typically reveal an item's properties the first time they came into play. So if you're wielding a <em>+3 sword,</em> I'll tell you its attack and damage bonus the first time you attack with it. If you put <em>horseshoes of speed</em> on your horse, I'll tell you what they do as soon as you try to ride the animal someplace. Et cetera. Per the attunement rules, when you attune to an item, you learn its command words and how to activate its abilities... but it doesn't say you learn what those abilities <em>are</em>, so if you haven't identified the item, you'll just have to point it away from your fellow PCs, speak the command word, and hope it doesn't do anything too destructive.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6767239, member: 58197"] Nothing in the rules says you need to identify an item in order to attune to it or benefit from its properties. This ain't Diablo; items do not have an "identified" flag that you have to set before you can use them. Identification is simply information. So: 1. Yes, the PC benefits from the item's special properties. 2. Items do not have an "identified" status. The NPC just tells you what the item does; maybe lying, maybe not. 3. Yes, the PC can use and attune to an item, regardless of whether s/he has identified it. As far as "field testing," I would typically reveal an item's properties the first time they came into play. So if you're wielding a [i]+3 sword,[/i] I'll tell you its attack and damage bonus the first time you attack with it. If you put [i]horseshoes of speed[/i] on your horse, I'll tell you what they do as soon as you try to ride the animal someplace. Et cetera. Per the attunement rules, when you attune to an item, you learn its command words and how to activate its abilities... but it doesn't say you learn what those abilities [i]are[/i], so if you haven't identified the item, you'll just have to point it away from your fellow PCs, speak the command word, and hope it doesn't do anything too destructive. [/QUOTE]
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