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Magic items and SR
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<blockquote data-quote="hong" data-source="post: 1271616" data-attributes="member: 537"><p>So anyway, it was recently pointed out to me that magic items produce spell-like effects. It's a very obscure rule, in the section on DMG saves vs magic items effects.</p><p></p><p>In some cases, this is reasonable. Spell-like effects can be dispelled, so the guy using a ring of invisibility is just as liable to be revealed as someone using an invisibility spell. Also, it explains why saves against magic item effects have a formula of 10 + spell level + ability mod.</p><p></p><p>In some other cases, it's less clear. If an item produces a spell-like effect, does it therefore have to penetrate SR? Examples:</p><p></p><p>- horn of blasting (attack item, technically does not "cast" a spell)</p><p></p><p>- circlet of blasting (attack item, emulates the searing light spell)</p><p></p><p>- +1 sword (I would assume you don't have to worry about SR to gain the benefit of the +1)</p><p></p><p>- +1 flaming sword (would the flaming bit have to penetrate SR?)</p><p></p><p>- 9 lives stealer (if you score a crit, do you have to penetrate SR to force an instakill?)</p><p></p><p>- amulet of health (affects wearer only)</p><p></p><p>- amulet of inescapable location (cursed item)</p></blockquote><p></p>
[QUOTE="hong, post: 1271616, member: 537"] So anyway, it was recently pointed out to me that magic items produce spell-like effects. It's a very obscure rule, in the section on DMG saves vs magic items effects. In some cases, this is reasonable. Spell-like effects can be dispelled, so the guy using a ring of invisibility is just as liable to be revealed as someone using an invisibility spell. Also, it explains why saves against magic item effects have a formula of 10 + spell level + ability mod. In some other cases, it's less clear. If an item produces a spell-like effect, does it therefore have to penetrate SR? Examples: - horn of blasting (attack item, technically does not "cast" a spell) - circlet of blasting (attack item, emulates the searing light spell) - +1 sword (I would assume you don't have to worry about SR to gain the benefit of the +1) - +1 flaming sword (would the flaming bit have to penetrate SR?) - 9 lives stealer (if you score a crit, do you have to penetrate SR to force an instakill?) - amulet of health (affects wearer only) - amulet of inescapable location (cursed item) [/QUOTE]
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