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Magic items and Technology of the less popular Races
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<blockquote data-quote="Dausuul" data-source="post: 6630018" data-attributes="member: 58197"><p>"If nothing, what items in the DMG or MM might a orc warlord, halfling king, or hobgoblin general commission based on the default flavor of the books? What items of the past edition could be converted to fill these rolls?"</p><p></p><p>Here's my take:</p><p></p><ul> <li data-xf-list-type="ul">Orcs are bloodthirsty, hot-tempered, and impulsive. They are also very hard to kill. Hence, they favor offense over defense. An orc's magic item of choice is a big, heavy melee weapon. Throwing weapons are also high on the list, but ranged weapons are not; to an orc's way of thinking, a weapon that can't be used in melee is inferior. If they get hold of magic armor, they'll wear it (they're psychotic, not suicidal), but they won't go out of their way to get it or have it made. Beyond weapons and armor, orcs like magic items that go boom. Not many orcs have the skills to use wands or staves, but those that do will search for items that let them throw <em>fireballs</em> and <em>lightning bolts</em>.</li> <li data-xf-list-type="ul">Hobgoblins are disciplined, merciless soldiers who put victory over all other considerations. Thus, they favor any magic item that is effective in war. Unlike orcs, hobgoblins appreciate the value of defense as well as offense, and will eagerly pursue magic weapons and armor of all types. Items that allow them to control the battlefield or deliver strikes to enemy formations are highly prized among hobgoblins, as are the war-casters able to wield those items.</li> <li data-xf-list-type="ul">Halflings are not warriors, and have little interest in weapons or armor. Their favorite items are those that provide creature comforts and entertainment; magical instruments are a great favorite among halflings. Adventuring types want items that aid them in stealth.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 6630018, member: 58197"] "If nothing, what items in the DMG or MM might a orc warlord, halfling king, or hobgoblin general commission based on the default flavor of the books? What items of the past edition could be converted to fill these rolls?" Here's my take: [LIST] [*]Orcs are bloodthirsty, hot-tempered, and impulsive. They are also very hard to kill. Hence, they favor offense over defense. An orc's magic item of choice is a big, heavy melee weapon. Throwing weapons are also high on the list, but ranged weapons are not; to an orc's way of thinking, a weapon that can't be used in melee is inferior. If they get hold of magic armor, they'll wear it (they're psychotic, not suicidal), but they won't go out of their way to get it or have it made. Beyond weapons and armor, orcs like magic items that go boom. Not many orcs have the skills to use wands or staves, but those that do will search for items that let them throw [I]fireballs[/I] and [I]lightning bolts[/I]. [*]Hobgoblins are disciplined, merciless soldiers who put victory over all other considerations. Thus, they favor any magic item that is effective in war. Unlike orcs, hobgoblins appreciate the value of defense as well as offense, and will eagerly pursue magic weapons and armor of all types. Items that allow them to control the battlefield or deliver strikes to enemy formations are highly prized among hobgoblins, as are the war-casters able to wield those items. [*]Halflings are not warriors, and have little interest in weapons or armor. Their favorite items are those that provide creature comforts and entertainment; magical instruments are a great favorite among halflings. Adventuring types want items that aid them in stealth. [/LIST] [/QUOTE]
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