Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Items and their resale value
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ridley's Cohort" data-source="post: 4270071" data-attributes="member: 545"><p>Intense_Interest,</p><p></p><p>You misunderstood my point. It is not a Merchant who would be most likely to offer the good deal. (But in the case of a really really harsh market, why not?)</p><p></p><p>It is the Owner who found/earned/stole/inherited the item who is thinking "Gee, I could take 200 for this 1000 gp item now. Or I could make a small effort and I have a good chance of getting 250. Maybe even 300."</p><p></p><p>Why should the Owner sell the item to the Merchant for 200 so that the Merchant call sell the item to the Adventurer at such a fat markup? Maybe there is an Adventurer out there who would be happy to pay twice or thrice the Merchant's standard low ball offer? Why not put the word on the street and see what happens?</p><p></p><p>Some small portion of the magic items in existence will have Owners with such incentives. Maybe that portion is 0.5%. Maybe it is higher. Maybe it is lower.</p><p></p><p>Create a high-magic world with a large enough city, and that means that every day there are some individuals with a huge incentive to go for a higher price. Not so much in smaller cities...but there is always a chance.</p><p></p><p>As for your other points, if relevant, they make strong assumptions about details in the campaign world. Hypothesize that there is a superpowerful Merchant Guild all you want, but there is nothing compelling about such handwaving.</p><p></p><p>The historical record may or may not be germane to a particular campaign, but it is immune to the charge of be "unrealistic".</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 4270071, member: 545"] Intense_Interest, You misunderstood my point. It is not a Merchant who would be most likely to offer the good deal. (But in the case of a really really harsh market, why not?) It is the Owner who found/earned/stole/inherited the item who is thinking "Gee, I could take 200 for this 1000 gp item now. Or I could make a small effort and I have a good chance of getting 250. Maybe even 300." Why should the Owner sell the item to the Merchant for 200 so that the Merchant call sell the item to the Adventurer at such a fat markup? Maybe there is an Adventurer out there who would be happy to pay twice or thrice the Merchant's standard low ball offer? Why not put the word on the street and see what happens? Some small portion of the magic items in existence will have Owners with such incentives. Maybe that portion is 0.5%. Maybe it is higher. Maybe it is lower. Create a high-magic world with a large enough city, and that means that every day there are some individuals with a huge incentive to go for a higher price. Not so much in smaller cities...but there is always a chance. As for your other points, if relevant, they make strong assumptions about details in the campaign world. Hypothesize that there is a superpowerful Merchant Guild all you want, but there is nothing compelling about such handwaving. The historical record may or may not be germane to a particular campaign, but it is immune to the charge of be "unrealistic". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Items and their resale value
Top