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<blockquote data-quote="Sacrosanct" data-source="post: 6895387" data-attributes="member: 15700"><p>I know there are monsters who have resistance in 5e, but I would caution treating them like monsters with immunity in other editions and feeling like you need to make sure the PCs have magic weapons. Why? Because if the monster has immunity and the party has no magic weapons, that monsters will stick around forever and eventually kill the party. Therefore, a magic weapon is needed. A monster with resistance, on the other hand, <em>can</em> still be injured. It just has twice the staying power as a normal monster against PCs without magic weapons. So I would advise to first look at those resistant monsters and see if that resistance is figured into their CR already.</p><p></p><p>For example, if you have two CR 4 monsters, one resistant to non magic weapons, and the other is not. The first has 44 hp, but the 2nd has 75 hp, everything else being equal. I would not feel pressured to give the party magic weapons against the first, because even with normal weapons, it's still going to be dropped about as fast as the second monster. So in my experience, you should not feel like the party should have magic weapons to keep up with the monsters, because it's already baked in with the total CR anyway. And if you give out magic weapons freely, it will trivialize most other encounters, making them seem too easy. And I think it's safe to say many of us have had that experience (a balanced encounter being a lot easier than it should be).</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6895387, member: 15700"] I know there are monsters who have resistance in 5e, but I would caution treating them like monsters with immunity in other editions and feeling like you need to make sure the PCs have magic weapons. Why? Because if the monster has immunity and the party has no magic weapons, that monsters will stick around forever and eventually kill the party. Therefore, a magic weapon is needed. A monster with resistance, on the other hand, [i]can[/i] still be injured. It just has twice the staying power as a normal monster against PCs without magic weapons. So I would advise to first look at those resistant monsters and see if that resistance is figured into their CR already. For example, if you have two CR 4 monsters, one resistant to non magic weapons, and the other is not. The first has 44 hp, but the 2nd has 75 hp, everything else being equal. I would not feel pressured to give the party magic weapons against the first, because even with normal weapons, it's still going to be dropped about as fast as the second monster. So in my experience, you should not feel like the party should have magic weapons to keep up with the monsters, because it's already baked in with the total CR anyway. And if you give out magic weapons freely, it will trivialize most other encounters, making them seem too easy. And I think it's safe to say many of us have had that experience (a balanced encounter being a lot easier than it should be). [/QUOTE]
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