Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items, and what it says about the editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6901732" data-attributes="member: 996"><p>And 3.5 changed resistances around, to materials, not just enhancement bonuses, and made them more manageable, as well, so you could conceivably just power through them. Add Inherent Bonuses (I'm sure 3.5 had them somewhere, eventually, but I can't remember where) to take the place of enhancement in low-magic games, and you can do without magic weapons almost entirely - though there'd still be a big versatility gulf between casters and non-casters with both itemless. Inherent bonuses (PH2) could fill in the math smoothly enough, and items weren't otherwise desperately needed for the classes to keep up with eachother, so low/no magic could work fine. 5e largely eliminates the 'need' for magic items, by factoring them out of expected advancement - and by giving all classes access to magic of their own. </p><p></p><p>In the classic game (say 0D&D, B/X, early 1e), yes the 1st-level wizard out of spells didn't contribute in any meaningful way. He could throw some darts (slings weren't on his list), or a dagger or risk melee, but it would rarely make a difference, and he was very fragile. That would balance out the wizard's dominance at higher level. 5e doesn't go for that kind of balance-across-levels, so a 1st level wizard is just fine, with more spells, more flexibility, & more hps than a 1st level 1e wizard, and at-will cantrips that can be meaningful even when out of spell slots.</p><p></p><p>I suppose it'd be nice if it were explicit that the DM was not limited to choosing or creating a module with different definitions of rests, but could (should!) instead rule on the time/consequence/benefits of rest like he can rule on anything else.</p><p></p><p>Nod.</p><p></p><p></p><p>Sure - the Warlord, for instance - but, workable make/buy guidelines should certainly be part of the effort.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6901732, member: 996"] And 3.5 changed resistances around, to materials, not just enhancement bonuses, and made them more manageable, as well, so you could conceivably just power through them. Add Inherent Bonuses (I'm sure 3.5 had them somewhere, eventually, but I can't remember where) to take the place of enhancement in low-magic games, and you can do without magic weapons almost entirely - though there'd still be a big versatility gulf between casters and non-casters with both itemless. Inherent bonuses (PH2) could fill in the math smoothly enough, and items weren't otherwise desperately needed for the classes to keep up with eachother, so low/no magic could work fine. 5e largely eliminates the 'need' for magic items, by factoring them out of expected advancement - and by giving all classes access to magic of their own. In the classic game (say 0D&D, B/X, early 1e), yes the 1st-level wizard out of spells didn't contribute in any meaningful way. He could throw some darts (slings weren't on his list), or a dagger or risk melee, but it would rarely make a difference, and he was very fragile. That would balance out the wizard's dominance at higher level. 5e doesn't go for that kind of balance-across-levels, so a 1st level wizard is just fine, with more spells, more flexibility, & more hps than a 1st level 1e wizard, and at-will cantrips that can be meaningful even when out of spell slots. I suppose it'd be nice if it were explicit that the DM was not limited to choosing or creating a module with different definitions of rests, but could (should!) instead rule on the time/consequence/benefits of rest like he can rule on anything else. Nod. Sure - the Warlord, for instance - but, workable make/buy guidelines should certainly be part of the effort. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items, and what it says about the editions
Top