Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic items are finally rare !
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3891357" data-attributes="member: 710"><p>I think your predictions are mostly off. Paying XP for attuning magic items for example is pretty similar to paying xp for creating a magic item. If they don't want the latter, they won't do the former.</p><p></p><p>Magic Items granting bonuses and penalties to compensate doesn't sound like something they would use as a standard. Espeically with the "per encounter" balance focus, they will probably want to avoid the possibility to use an item effectively in one encounter and balancing this with long-term penalties. </p><p></p><p>I think balance will be more focused on "opportunity" cost. You can use power X, but you need to spend one of your precious actions (and everything other than a free action is precious), which you could have used for ability Y. </p><p></p><p>Magic items slots worked on the same premise (yes, you can wear a Cloak of Charisma, but that means no Cloak of Resistance), but it fall flat because to many standard items were required for an effective character. This meant any interesting item useful only in less common situations would be sold at the first opportunity. </p><p>(in other words<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The "Big Six" were a requirement for every character, and this meant that magic items that really added something interesting to the game would be ignored, because there was no way you could wear/use them without giving something critically important.</p><p></p><p>The "Big Six" might be gone entirely, or considerably changed.</p><p>Gauntlets of Ogre Power might still grant a +2 bonus to Strength, but it would only boost your up Strength to 18. A decent fighter will no longer need the item, but it might be useful for a Rogue or Cleric. This means the Fighter could wear "Gauntlets of Rust" or "Gloves of Arrow Snaring" instead.</p><p>I don't know how you this mechanic could be translated for the other items (bonus to natural armor, deflection, armor, shield, saving throw), but I guess you might come up with things.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3891357, member: 710"] I think your predictions are mostly off. Paying XP for attuning magic items for example is pretty similar to paying xp for creating a magic item. If they don't want the latter, they won't do the former. Magic Items granting bonuses and penalties to compensate doesn't sound like something they would use as a standard. Espeically with the "per encounter" balance focus, they will probably want to avoid the possibility to use an item effectively in one encounter and balancing this with long-term penalties. I think balance will be more focused on "opportunity" cost. You can use power X, but you need to spend one of your precious actions (and everything other than a free action is precious), which you could have used for ability Y. Magic items slots worked on the same premise (yes, you can wear a Cloak of Charisma, but that means no Cloak of Resistance), but it fall flat because to many standard items were required for an effective character. This meant any interesting item useful only in less common situations would be sold at the first opportunity. (in other words:) The "Big Six" were a requirement for every character, and this meant that magic items that really added something interesting to the game would be ignored, because there was no way you could wear/use them without giving something critically important. The "Big Six" might be gone entirely, or considerably changed. Gauntlets of Ogre Power might still grant a +2 bonus to Strength, but it would only boost your up Strength to 18. A decent fighter will no longer need the item, but it might be useful for a Rogue or Cleric. This means the Fighter could wear "Gauntlets of Rust" or "Gloves of Arrow Snaring" instead. I don't know how you this mechanic could be translated for the other items (bonus to natural armor, deflection, armor, shield, saving throw), but I guess you might come up with things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic items are finally rare !
Top