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Magic items are finally rare !
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<blockquote data-quote="JohnSnow" data-source="post: 3894089" data-attributes="member: 32164"><p>The problem is that D&D's wealth system is basically tacking on a "point buy" system for character power to a game that's supposed to be level-based. Characters get "x" power for levelling up, and <em>in addition</em>, it's assumed that they also get so many g.p. with which to buy powers. But that system penalizes players who want to spend money. And it enforces a campaign style where the characters are ridiculously rich, but if they spend any more than they have to, they're gimping their powers.</p><p></p><p>Wouldn't it make more sense if those powers were more inherent? Separate money from power, and let the PC infuse power into his items (or himself) <em>as a strict consequence of increasing in level</em>. The Power Gamer gets the joy of "powering up" but there's no way for him to "beat" other players by hoarding his gold to buy one more item for his optimal array. He'll get his power at the level he's supposed to, and not before.</p><p></p><p>It also makes for more heroic stories, like where Beowulf beats Grendel to death butt-naked and unarmed. On the other hand, he does make full use of the environment he's fighting in...</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3894089, member: 32164"] The problem is that D&D's wealth system is basically tacking on a "point buy" system for character power to a game that's supposed to be level-based. Characters get "x" power for levelling up, and [i]in addition[/i], it's assumed that they also get so many g.p. with which to buy powers. But that system penalizes players who want to spend money. And it enforces a campaign style where the characters are ridiculously rich, but if they spend any more than they have to, they're gimping their powers. Wouldn't it make more sense if those powers were more inherent? Separate money from power, and let the PC infuse power into his items (or himself) [i]as a strict consequence of increasing in level[/i]. The Power Gamer gets the joy of "powering up" but there's no way for him to "beat" other players by hoarding his gold to buy one more item for his optimal array. He'll get his power at the level he's supposed to, and not before. It also makes for more heroic stories, like where Beowulf beats Grendel to death butt-naked and unarmed. On the other hand, he does make full use of the environment he's fighting in... [/QUOTE]
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Magic items are finally rare !
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