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*Pathfinder & Starfinder
Magic items are finally rare !
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<blockquote data-quote="ogre" data-source="post: 3894637" data-attributes="member: 4671"><p>One of the main problems I saw occur with 3e and magic items was the +bonus to everything scewing the power curve at mid-high level (10-20). I mean, plus this and plus that and pretty soon the d20 roll means nothing. I think that is the core of the issue with 3e and what 4e is presumably trying to address. Taking away all these + items that effect a d20 roll is imho what needs to be done. Let the +sword deal extra damage or have +armor ignore certain damage types (DR).</p><p>On magic item creation, I'm in the camp of still allowing them to be made by PCs. I think the most elegant solution is simply require each magic item to have a 'special' ingredient to finish, like the blood of a dragon or the eyelash of a pixie. Something unique, that puts the manufacture in the DMs hand, so he can arbitrate how/when items can be made. Personally, I like campaigns (Eberron) where there are magic light posts, floating chairs or what have you, where common magic abounds. But, if you want a flaming sword, that requires the gut of a salamander or something special. </p><p></p><p>And lastly, as far as the magic spoon goes, well... I had a PC, mercenary fighter, and that was his prized posession. He wore it around his neck and I relished the fact that he could go anywhere and be independent, even from food. So, there was at least one adventurer who highly valued good ole' Merlynd's Spoon hehe.</p></blockquote><p></p>
[QUOTE="ogre, post: 3894637, member: 4671"] One of the main problems I saw occur with 3e and magic items was the +bonus to everything scewing the power curve at mid-high level (10-20). I mean, plus this and plus that and pretty soon the d20 roll means nothing. I think that is the core of the issue with 3e and what 4e is presumably trying to address. Taking away all these + items that effect a d20 roll is imho what needs to be done. Let the +sword deal extra damage or have +armor ignore certain damage types (DR). On magic item creation, I'm in the camp of still allowing them to be made by PCs. I think the most elegant solution is simply require each magic item to have a 'special' ingredient to finish, like the blood of a dragon or the eyelash of a pixie. Something unique, that puts the manufacture in the DMs hand, so he can arbitrate how/when items can be made. Personally, I like campaigns (Eberron) where there are magic light posts, floating chairs or what have you, where common magic abounds. But, if you want a flaming sword, that requires the gut of a salamander or something special. And lastly, as far as the magic spoon goes, well... I had a PC, mercenary fighter, and that was his prized posession. He wore it around his neck and I relished the fact that he could go anywhere and be independent, even from food. So, there was at least one adventurer who highly valued good ole' Merlynd's Spoon hehe. [/QUOTE]
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Magic items are finally rare !
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