Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic items are finally rare !
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kraydak" data-source="post: 3895848" data-attributes="member: 12306"><p>From a game design point of view, there is a difference. A magic item list has small granularity. It provides a very broad range of effects. It is broadly applicable across classes. It can be transfered to make up for perceived power differentials in a party. It can be used *fast*, as needed (oh look, we want to go underwater... time to buy underwater items), rather than abilities bought at level up. It provides its own, very plausible, rebuilding mechanics. <strong>Could</strong> you do it with character abilities? Yes. Would it be hard, and would it remove the very real joy of killing people and <em>taking their stuff</em>? Yes.</p><p></p><p></p><p></p><p>Most societies track inheritance of goods (or, sometimes, believe that people get to take their stuff into the afterlife if its buried with them...). In which case looting the dead becomes stealing (at least friendly dead). At which point the in-game advantage of not looting (friendly) corpses is legal. Of course, high level PCs tend to be able to thumb their noses at legal issues...</p><p></p><p></p><p></p><p>You read different literature than I do. Lots of fantasy is filled with weak people who use magic items more powerful than they (and either get the beat down from more rounded people, or eventually grow into their own).</p><p></p><p></p><p></p><p>If Covenant Items scale with time, then you just removed the joy of looting. If Covenant Items scale with level, you still removed the joy of looting, because PCs can buy powerful items cheaply off lowbies (or take them, if the silly lowbies don't cooperate). Remember that carrying around more loot than you can protect is very, very dangerous.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 3895848, member: 12306"] From a game design point of view, there is a difference. A magic item list has small granularity. It provides a very broad range of effects. It is broadly applicable across classes. It can be transfered to make up for perceived power differentials in a party. It can be used *fast*, as needed (oh look, we want to go underwater... time to buy underwater items), rather than abilities bought at level up. It provides its own, very plausible, rebuilding mechanics. [B]Could[/B] you do it with character abilities? Yes. Would it be hard, and would it remove the very real joy of killing people and [I]taking their stuff[/I]? Yes. Most societies track inheritance of goods (or, sometimes, believe that people get to take their stuff into the afterlife if its buried with them...). In which case looting the dead becomes stealing (at least friendly dead). At which point the in-game advantage of not looting (friendly) corpses is legal. Of course, high level PCs tend to be able to thumb their noses at legal issues... You read different literature than I do. Lots of fantasy is filled with weak people who use magic items more powerful than they (and either get the beat down from more rounded people, or eventually grow into their own). If Covenant Items scale with time, then you just removed the joy of looting. If Covenant Items scale with level, you still removed the joy of looting, because PCs can buy powerful items cheaply off lowbies (or take them, if the silly lowbies don't cooperate). Remember that carrying around more loot than you can protect is very, very dangerous. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic items are finally rare !
Top