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General Tabletop Discussion
*Pathfinder & Starfinder
Magic items are finally rare !
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<blockquote data-quote="DM_Blake" data-source="post: 3896567" data-attributes="member: 57267"><p>No, that's a whole "flavor" concept.</p><p></p><p>In Star Wars, the only people who don't need armor are running around with some mighty impressive supernatural powers.</p><p></p><p>That works in the Star Wars flavor.</p><p></p><p>That totally doesn't work in a medieval flavor, or in a D&D flavor. </p><p></p><p>I surely cannot imagine anyone in Arthurian legends, particularly the Knights of the Round Table, getting so good with their weapons that they would voluntarily strip off their armor before battle. </p><p></p><p>Add to that the notion of magical armor. If normal armor is protective even for the greatest Arthurian knights, then magical armor is even more so.</p><p></p><p>And if somebody showed up in that campaign with such a high level of skill at deflecting or dodging all attacks that he was actually as hard to damage as someone in that full magical armor, that would be totally out of place in the game, or that guy would be wielding some kind of different magic (spell or item) to make him that way.</p><p></p><p>As for me, I see D&D as more like medieval pseudo-realism than like Star Wars "use the force, Luke" mysticism. I love Star Wars. But I don't want it in my D&D.</p><p></p><p>D&D magic swords have magically enhanced edges, sharper than a razor, and magically hard enough to hold that edge. They can cut through enemies' defenses and hit those enemies more often for more damage. Put that kind of magic in a mook's hands, and he hits more often for more damage. Put it in a demigod's hands, and he hits more often for more damage. </p><p></p><p>D&D should NOT have a system that depletes the value of items because the wielder is "too good" to get any use from them. Leave that for Star Wars where it belongs.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 3896567, member: 57267"] No, that's a whole "flavor" concept. In Star Wars, the only people who don't need armor are running around with some mighty impressive supernatural powers. That works in the Star Wars flavor. That totally doesn't work in a medieval flavor, or in a D&D flavor. I surely cannot imagine anyone in Arthurian legends, particularly the Knights of the Round Table, getting so good with their weapons that they would voluntarily strip off their armor before battle. Add to that the notion of magical armor. If normal armor is protective even for the greatest Arthurian knights, then magical armor is even more so. And if somebody showed up in that campaign with such a high level of skill at deflecting or dodging all attacks that he was actually as hard to damage as someone in that full magical armor, that would be totally out of place in the game, or that guy would be wielding some kind of different magic (spell or item) to make him that way. As for me, I see D&D as more like medieval pseudo-realism than like Star Wars "use the force, Luke" mysticism. I love Star Wars. But I don't want it in my D&D. D&D magic swords have magically enhanced edges, sharper than a razor, and magically hard enough to hold that edge. They can cut through enemies' defenses and hit those enemies more often for more damage. Put that kind of magic in a mook's hands, and he hits more often for more damage. Put it in a demigod's hands, and he hits more often for more damage. D&D should NOT have a system that depletes the value of items because the wielder is "too good" to get any use from them. Leave that for Star Wars where it belongs. [/QUOTE]
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Magic items are finally rare !
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