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*Pathfinder & Starfinder
Magic items are finally rare !
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3898266" data-attributes="member: 710"><p>With "we" you mean your game group, right? In that case, "we" probably don't.</p><p>But then, why should anyone ever create a new edition / game / setting if you are using something else, possibly home-brewed? </p><p></p><p>The game isn't for one specific player or one specific gaming group. It's for several (thousands? millions?) of players all around the world, which might find the new system better than the old (overall), or might be intrigued by the new game and want to play their first game ever with it.</p><p></p><p></p><p>Interesting might include "able to do something mechanically useful". But being mechanically useful isn't enough. A Belt of Giant Strength +4 is pretty interesting the first time you play the game. But if every Fighter you play ends up with one eventually, it becomes boring. It becomes worse if the game relies on you having it, and you don't even have a choice to pick something else. Especially because there is only so much Wealth you are "allowed" to have each level (and if you had to much, you wouldn't buy a different item, you end up with a Belt of Giant Strength +6.). </p><p></p><p>That's the reason for the Magic Item Compendium in the first place. There are alternative items to the Big Six, but unless very specific reasons, nobody will use them. They cost too much, and require valuable magic item slots. The 3rd edition solution is to change the cost for such items. But this won't really mean that people will not want the Big Six. It just means they can afford a few other items that are a bit more interesting.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3898266, member: 710"] With "we" you mean your game group, right? In that case, "we" probably don't. But then, why should anyone ever create a new edition / game / setting if you are using something else, possibly home-brewed? The game isn't for one specific player or one specific gaming group. It's for several (thousands? millions?) of players all around the world, which might find the new system better than the old (overall), or might be intrigued by the new game and want to play their first game ever with it. Interesting might include "able to do something mechanically useful". But being mechanically useful isn't enough. A Belt of Giant Strength +4 is pretty interesting the first time you play the game. But if every Fighter you play ends up with one eventually, it becomes boring. It becomes worse if the game relies on you having it, and you don't even have a choice to pick something else. Especially because there is only so much Wealth you are "allowed" to have each level (and if you had to much, you wouldn't buy a different item, you end up with a Belt of Giant Strength +6.). That's the reason for the Magic Item Compendium in the first place. There are alternative items to the Big Six, but unless very specific reasons, nobody will use them. They cost too much, and require valuable magic item slots. The 3rd edition solution is to change the cost for such items. But this won't really mean that people will not want the Big Six. It just means they can afford a few other items that are a bit more interesting. [/QUOTE]
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Magic items are finally rare !
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