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Magic items are finally rare !
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<blockquote data-quote="Storm Raven" data-source="post: 3899583" data-attributes="member: 307"><p>I disagree that it is metagaming to believe that you need the best equipment you can get your hands on if that equipment will help you survive in a dangerous occupation. I would consider it metagaming for a character to somehow decide <em>not</em> to want to equip themselves well, because it goes against what would be a common-sense determination for someone who actually found themselves in a situation where they would be facing down ogres and dragons.</p><p></p><p></p><p></p><p>There are, for the most part, right now. I've seen game systems that go much further into detail concerning moveing about in armor, but those systems are much more rules heavy than D&D, and IMO, tend to encourage metagaming rather than discourage it as a result.</p><p></p><p>A character can still fight in D&D if he loses his sword and has to resort to a "lesser" weapon or even fight unarmed. He's just somewhat to signifcantly less effective. Which is what someone would expect. Unless you posit some sort of system where having a magic sword gives you little or no benefit, this is going to remain true.</p><p></p><p></p><p></p><p>And all the characters you mention who wear little or no armor are literary characters, who don't have to worry about chance. The author can handwave their lack of armor - they don't risk injury or death unless the author decides they do. The only example drawn from history - medieval knights - pretty much always made sure to armor up whenever they were likely to face other people bearing sharpened steel intending to do them harm. Unless you have some sort of system where the players can ensure that they won't face injury or death by fiat, then wearing armor and carrying weapons - the best armor and weapons they can get their hands on - will be the only pragmatic choice.</p><p></p><p></p><p></p><p>Aragorn has the advantage of having Tolkien write his battle scenes for him. PCs don't have that. If you want to have a cinematic type advanture, then a system designed to emulate that by removing all elements of chance, like say Amber, would work. But that's just not D&D, and never has been.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3899583, member: 307"] I disagree that it is metagaming to believe that you need the best equipment you can get your hands on if that equipment will help you survive in a dangerous occupation. I would consider it metagaming for a character to somehow decide [i]not[/i] to want to equip themselves well, because it goes against what would be a common-sense determination for someone who actually found themselves in a situation where they would be facing down ogres and dragons. There are, for the most part, right now. I've seen game systems that go much further into detail concerning moveing about in armor, but those systems are much more rules heavy than D&D, and IMO, tend to encourage metagaming rather than discourage it as a result. A character can still fight in D&D if he loses his sword and has to resort to a "lesser" weapon or even fight unarmed. He's just somewhat to signifcantly less effective. Which is what someone would expect. Unless you posit some sort of system where having a magic sword gives you little or no benefit, this is going to remain true. And all the characters you mention who wear little or no armor are literary characters, who don't have to worry about chance. The author can handwave their lack of armor - they don't risk injury or death unless the author decides they do. The only example drawn from history - medieval knights - pretty much always made sure to armor up whenever they were likely to face other people bearing sharpened steel intending to do them harm. Unless you have some sort of system where the players can ensure that they won't face injury or death by fiat, then wearing armor and carrying weapons - the best armor and weapons they can get their hands on - will be the only pragmatic choice. Aragorn has the advantage of having Tolkien write his battle scenes for him. PCs don't have that. If you want to have a cinematic type advanture, then a system designed to emulate that by removing all elements of chance, like say Amber, would work. But that's just not D&D, and never has been. [/QUOTE]
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