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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Magic items are finally rare !
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<blockquote data-quote="Storm Raven" data-source="post: 3901290" data-attributes="member: 307"><p>But 3e isn't any different from any other edition of D&D thus far. And it isn't likely to be different in this regard than 4e. The only real difference between 3e and 1e or 2e in this area is that 3e told you what the assumptions the designers made were.</p><p></p><p>1e and 2e as systems, made assumptions as to what sorts of equipment PCs would have at various points in the game, and those assumptions affected how those rule sets played. A particularly obvious example is the way those editions handled what 3e handled as DR - monsters that were immune to weapons with less than a particular magic bonus. (What has been called the "you must be this tall to fight this monster" method of design). The difference is that those editions simply didn't tell you what those assumptions were. If you deviated from those assumptions, it had an effect on how your game played. Most people didn't notice, because (as the rules didn't tell them, and the internet was either nonexistent or in its infancy) they didn't know what the "baseline" was to begin with.</p><p></p><p>But the effect was there just the same - witness the enormous number of letters and articles in <em>Dragon</em> about "runaway" campaigns, or super stingy DMs, and how those games just didn't seem to be any fun. And the advice given was always for the DM to come to the "happy medium". But that had to be found by trial and error, which led to most DMs going through a nasty learning curve as they found that sweet spot. All the 3e designers really did by including the wealth by level tables was try to eliminate that learning curve.</p><p></p><p>But never think that there was not some sort of assumption made when designing previous editions about what sort of equipment characters of various levels would have. There was. They just didn't bother to tell you what their assumption was.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3901290, member: 307"] But 3e isn't any different from any other edition of D&D thus far. And it isn't likely to be different in this regard than 4e. The only real difference between 3e and 1e or 2e in this area is that 3e told you what the assumptions the designers made were. 1e and 2e as systems, made assumptions as to what sorts of equipment PCs would have at various points in the game, and those assumptions affected how those rule sets played. A particularly obvious example is the way those editions handled what 3e handled as DR - monsters that were immune to weapons with less than a particular magic bonus. (What has been called the "you must be this tall to fight this monster" method of design). The difference is that those editions simply didn't tell you what those assumptions were. If you deviated from those assumptions, it had an effect on how your game played. Most people didn't notice, because (as the rules didn't tell them, and the internet was either nonexistent or in its infancy) they didn't know what the "baseline" was to begin with. But the effect was there just the same - witness the enormous number of letters and articles in [i]Dragon[/i] about "runaway" campaigns, or super stingy DMs, and how those games just didn't seem to be any fun. And the advice given was always for the DM to come to the "happy medium". But that had to be found by trial and error, which led to most DMs going through a nasty learning curve as they found that sweet spot. All the 3e designers really did by including the wealth by level tables was try to eliminate that learning curve. But never think that there was not some sort of assumption made when designing previous editions about what sort of equipment characters of various levels would have. There was. They just didn't bother to tell you what their assumption was. [/QUOTE]
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