Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Items Aren't As Important Any More!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="airwalkrr" data-source="post: 3302714" data-attributes="member: 12460"><p>In 1e, magic items were the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. They gave you all kinds of bonuses you couldn't acquire otherwise. Now we have spells that do pretty much the same thing. Mage armor and greater mage armor make bracers of armor <em>almost</em> pointless, greater magic weapon and magic vestment make magical weapons and armor quite pointless. Greater resistance and superior resistance make cloaks of resistance practically a waste of time. Shield of faith and barkskin are offenders to a lesser degree. Some say "dispel magic changes all that," but these spells often have their caster level pumped up through various means, and even then, having a BBEG spend his action on dispelling magic is often not the best thing to do, Including a bunch of Otiluke's dispelling screens in every dungeon just because the party has lots of magic buffs is metagaming on the DM's part.</p><p></p><p>Spells that last all day are fine for low-magic campaigns where the PCs need something to balance the fact that they do not have powerful magic items to create the effect. But what about campaigns where magic items are supposed to be important and powerful? Suppose we cut back the durations of these spells a tad. 3.5 gave us the godsend of fixing the ability score buffs this way so let's take a tip from them. The hour/level ones are the chief offenders, so let's address them. <strong>What say we reduce mage armor, magic vestment, greater magic weapon, and similar spells to 10 minutes per level?</strong> That way, there is virtually no way to get the spells to last all day, but they still last long enough for a brief dungeon crawl.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3302714, member: 12460"] In 1e, magic items were the :):):):). They gave you all kinds of bonuses you couldn't acquire otherwise. Now we have spells that do pretty much the same thing. Mage armor and greater mage armor make bracers of armor [i]almost[/i] pointless, greater magic weapon and magic vestment make magical weapons and armor quite pointless. Greater resistance and superior resistance make cloaks of resistance practically a waste of time. Shield of faith and barkskin are offenders to a lesser degree. Some say "dispel magic changes all that," but these spells often have their caster level pumped up through various means, and even then, having a BBEG spend his action on dispelling magic is often not the best thing to do, Including a bunch of Otiluke's dispelling screens in every dungeon just because the party has lots of magic buffs is metagaming on the DM's part. Spells that last all day are fine for low-magic campaigns where the PCs need something to balance the fact that they do not have powerful magic items to create the effect. But what about campaigns where magic items are supposed to be important and powerful? Suppose we cut back the durations of these spells a tad. 3.5 gave us the godsend of fixing the ability score buffs this way so let's take a tip from them. The hour/level ones are the chief offenders, so let's address them. [B]What say we reduce mage armor, magic vestment, greater magic weapon, and similar spells to 10 minutes per level?[/B] That way, there is virtually no way to get the spells to last all day, but they still last long enough for a brief dungeon crawl. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Items Aren't As Important Any More!
Top