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General Tabletop Discussion
*Pathfinder & Starfinder
Magic Items Aren't As Important Any More!
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<blockquote data-quote="Jack Simth" data-source="post: 3302968" data-attributes="member: 29252"><p>I'm just trying to be helpful.</p><p></p><p>The simplest thing to do is to figure that the party is at the "standard" balance-point in your campaign world for such things, or at least close to it.</p><p></p><p>So a Targetted Greater Dispel Magic trap (which, incidentally, by the book, is only CR 6, give or take; a Disjunction trap is only CR 9, theoretically) is going to be pretty common in a world where everyone relies on buff spells. Goes great in the middle of the BBEG's throne room. You know, triggered by someone other than the BBEG and selected highly loyal minions moving at more than a walk (you know, like the hustle/standard action so common in combat?) anywhere in the room. So when the over-buffed Fighter charges, he no longer has his fly spell up for when he waltzes over the Illusory Floor/Pit trap checkerboard maze that is the floor between the audience and the BBEG's throne. You charge the BBEG, you get hit with a caster level 20 Greater Dispel Magic, THEN have to deal with the illusory floor maze. If you're using items, no biggie. If you're using spells and potions, you may have issues. Goes really well for when you Summon up some Large+ critters next to the casters. </p><p></p><p>Now, you don't have to put these in everywhere, even for the mega-spell-buffed party; just often enough to give them pause, and make them happy to use that +3 sword they found, as it still functions as +3 sword after the +4 Greater Magic Weapon on the rogue's bow has been wiped out. You counter the tactic to the point where magic items are a reasonable idea, and no further.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3302968, member: 29252"] I'm just trying to be helpful. The simplest thing to do is to figure that the party is at the "standard" balance-point in your campaign world for such things, or at least close to it. So a Targetted Greater Dispel Magic trap (which, incidentally, by the book, is only CR 6, give or take; a Disjunction trap is only CR 9, theoretically) is going to be pretty common in a world where everyone relies on buff spells. Goes great in the middle of the BBEG's throne room. You know, triggered by someone other than the BBEG and selected highly loyal minions moving at more than a walk (you know, like the hustle/standard action so common in combat?) anywhere in the room. So when the over-buffed Fighter charges, he no longer has his fly spell up for when he waltzes over the Illusory Floor/Pit trap checkerboard maze that is the floor between the audience and the BBEG's throne. You charge the BBEG, you get hit with a caster level 20 Greater Dispel Magic, THEN have to deal with the illusory floor maze. If you're using items, no biggie. If you're using spells and potions, you may have issues. Goes really well for when you Summon up some Large+ critters next to the casters. Now, you don't have to put these in everywhere, even for the mega-spell-buffed party; just often enough to give them pause, and make them happy to use that +3 sword they found, as it still functions as +3 sword after the +4 Greater Magic Weapon on the rogue's bow has been wiped out. You counter the tactic to the point where magic items are a reasonable idea, and no further. [/QUOTE]
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Magic Items Aren't As Important Any More!
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