Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
MAgic Items as Loot and Effect on Player Wealth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Starfox" data-source="post: 32341" data-attributes="member: 2303"><p><strong>Re: revamp</strong></p><p></p><p></p><p></p><p>Yes, he has. Because, when another character spends his gold to aquire that same coak, he must spend 1000 gp, a net loss of 500 gp. So the character that got the cloak ends up with no extra gold and the cloak, while the character that got the cloak off the "open market" got his cloak, but lost 500 gold.</p><p></p><p>But in many campaigns, basic items like a Claok of Resistance is never bought; you find enough of them to go around. Hence, everyone gets a 50% discount. During play, and on common stuff found in many hoards. </p><p></p><p>I, for one, would never purchase most charges items at full price. After all, a permanent item can be sold for a refound, but a wand or potion is used up. But that's me.</p><p></p><p>But this does not mean that you normally get such a discount when creating your character, as other people here have pointed out. An inexperienced DM might give such a discount, but that only skeweres the relationship between the price of magical and magical items; it is the same thing as giving extra money, then saying that non-magic items bought before play cost extra. Because non-magical items are such a small part of your budget, it's better to simpy give more money straight off in this case.</p><p></p><p>In a mega-campaign such as Neverwinther Nights, I'd suggest that some player set us an alternate magic shop, with less than the 100% profit margin enjoyed by the NPC shopkeepers. Of course, he ight find that the HUGE stock of magic items he needs and the business hours he must keep doesn't make it worthwhile. But that's a question of supply and demand, not character generation.</p></blockquote><p></p>
[QUOTE="Starfox, post: 32341, member: 2303"] [b]Re: revamp[/b] Yes, he has. Because, when another character spends his gold to aquire that same coak, he must spend 1000 gp, a net loss of 500 gp. So the character that got the cloak ends up with no extra gold and the cloak, while the character that got the cloak off the "open market" got his cloak, but lost 500 gold. But in many campaigns, basic items like a Claok of Resistance is never bought; you find enough of them to go around. Hence, everyone gets a 50% discount. During play, and on common stuff found in many hoards. I, for one, would never purchase most charges items at full price. After all, a permanent item can be sold for a refound, but a wand or potion is used up. But that's me. But this does not mean that you normally get such a discount when creating your character, as other people here have pointed out. An inexperienced DM might give such a discount, but that only skeweres the relationship between the price of magical and magical items; it is the same thing as giving extra money, then saying that non-magic items bought before play cost extra. Because non-magical items are such a small part of your budget, it's better to simpy give more money straight off in this case. In a mega-campaign such as Neverwinther Nights, I'd suggest that some player set us an alternate magic shop, with less than the 100% profit margin enjoyed by the NPC shopkeepers. Of course, he ight find that the HUGE stock of magic items he needs and the business hours he must keep doesn't make it worthwhile. But that's a question of supply and demand, not character generation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
MAgic Items as Loot and Effect on Player Wealth
Top