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General Tabletop Discussion
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MAgic Items as Loot and Effect on Player Wealth
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<blockquote data-quote="Oracular Vision" data-source="post: 32781" data-attributes="member: 2265"><p>Ha! My players have a multi-page spreadsheet and an earned value summary, allowing them to buy, in sequence of fair purchasing power earned, party treasure. Somewhere along the line, the unbought items will be sold for half or so. They argued and used several different systems before developing this one (as DM I never tell them how to distribute party treasure. The players are having too much fun figuring it out for themselves...)</p><p></p><p>As to correct levels of wealth, I don't care what's in the DMG or PHB, you as DM have to see the effects of magic items on combat and can then judge what new things they should have available. I</p><p></p><p>I use a simple rule called the "Whine Rule." If the characters still think they need a little more treasure, then they have enough. Parties where everyone has all magic items is probably going too far, especially at low levels. At about average 8th level, my group all have one magic weapon, and two or three magic doo-dads. There are a couple of +2 weapons. That's it. They think they should have more, but are not upset about it, so I feel I am right on target as per my rule above...</p><p></p><p>A central problem, left unaddressed here so far, is that giving your party magic items as loot makes them more powerful and increases their effective party level. You will also have to supply some bad guys with more powerful magic to fight them, and this will also inevitably end up as party treasure too.</p></blockquote><p></p>
[QUOTE="Oracular Vision, post: 32781, member: 2265"] Ha! My players have a multi-page spreadsheet and an earned value summary, allowing them to buy, in sequence of fair purchasing power earned, party treasure. Somewhere along the line, the unbought items will be sold for half or so. They argued and used several different systems before developing this one (as DM I never tell them how to distribute party treasure. The players are having too much fun figuring it out for themselves...) As to correct levels of wealth, I don't care what's in the DMG or PHB, you as DM have to see the effects of magic items on combat and can then judge what new things they should have available. I I use a simple rule called the "Whine Rule." If the characters still think they need a little more treasure, then they have enough. Parties where everyone has all magic items is probably going too far, especially at low levels. At about average 8th level, my group all have one magic weapon, and two or three magic doo-dads. There are a couple of +2 weapons. That's it. They think they should have more, but are not upset about it, so I feel I am right on target as per my rule above... A central problem, left unaddressed here so far, is that giving your party magic items as loot makes them more powerful and increases their effective party level. You will also have to supply some bad guys with more powerful magic to fight them, and this will also inevitably end up as party treasure too. [/QUOTE]
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