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General Tabletop Discussion
*Dungeons & Dragons
MAgic Items as Loot and Effect on Player Wealth
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<blockquote data-quote="Hypersmurf" data-source="post: 33720" data-attributes="member: 1656"><p>The value of a magic item is only what it's agreed to be, except in the case of generating a character above first level.</p><p></p><p>Reading p43, it's fairly obvious that when generating a character, the market value (not half the market value) counts against the allowable resources.</p><p></p><p>The implication of this is that a DM should take the full market value of the item into account when deciding if treasure is appropriate for a party of a particular level.</p><p></p><p>This holds regardless of whether there is one DM and 4 players, or a hundred DMs and hundreds of players.</p><p></p><p>If a character always elects to take his share in cash, then naturally he will end up with a below-average resource count for someone of his level. </p><p></p><p>If a party of 4 finds two +1 weapons and 2,000gp, then they might split it as 4 shares of 1,000gp value, as one weapon or 1k gold each. But the DM would count it as 6,000gp of resources that the party holds - 2 2,000gp weapons, and 2k of gold.</p><p></p><p>What the characters decide to do with the weapons - keep them and use them, or sell them for their "agreed value" - half the actual market value - is up to them.</p><p></p><p>By taking a magic item to sell, one receives an exact share. By taking a magic item to use, one gets a bargain.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 33720, member: 1656"] The value of a magic item is only what it's agreed to be, except in the case of generating a character above first level. Reading p43, it's fairly obvious that when generating a character, the market value (not half the market value) counts against the allowable resources. The implication of this is that a DM should take the full market value of the item into account when deciding if treasure is appropriate for a party of a particular level. This holds regardless of whether there is one DM and 4 players, or a hundred DMs and hundreds of players. If a character always elects to take his share in cash, then naturally he will end up with a below-average resource count for someone of his level. If a party of 4 finds two +1 weapons and 2,000gp, then they might split it as 4 shares of 1,000gp value, as one weapon or 1k gold each. But the DM would count it as 6,000gp of resources that the party holds - 2 2,000gp weapons, and 2k of gold. What the characters decide to do with the weapons - keep them and use them, or sell them for their "agreed value" - half the actual market value - is up to them. By taking a magic item to sell, one receives an exact share. By taking a magic item to use, one gets a bargain. -Hyp. [/QUOTE]
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