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<blockquote data-quote="LiL KiNG" data-source="post: 5974557" data-attributes="member: 83799"><p>While I can see where you as the DM are in a 'wft' situation when he uses the ring to bypass the chasm, it is hardly game-breaking for him to have it.</p><p>As other people have said, I agree with letting him keep the ring this time, explain to him better how magic items and acquisition of said items works in your world, and move on. Every gaming table/DM is a little different and sometimes you just don't think about things being different than you are used to; my first thought on this is what if he had been a race with natural flight abilities? An outsider with the feat for wings, a dragonborn with the flight aspect, fey templates, etc. - though you may control allowable races more strictly than our table does. </p><p>However there are still so many ways to achieve flight, if even briefly, through spells or magical items that this is hardly a wise use of his money anyway, IMO. Again, you like to control all of that, but not really a big issue in the long run.</p><p>As a DM you'll have to face the challenges of characters gaining flight eventually. I've had to deal with a pally with a dragonkin mount, 3 half-fey characters, and casters with teleport (big cliff with hard climb DC's meant nothing when you can teleport to the top...), etc. </p><p>Some of the ways I've dealt with flight is that there is always something bigger in the sky above you - a flying human looks like a tasty treat to a chimera out hunting for food, or whatever other predatory animal of your choosing there may be, and if he's the only one in the air he may well be in trouble. Traveling through woods with a thick canopy can mean those who want to fly are separated from their ground-bound companions, and of course dungeons with low ceilings always work wonders.</p></blockquote><p></p>
[QUOTE="LiL KiNG, post: 5974557, member: 83799"] While I can see where you as the DM are in a 'wft' situation when he uses the ring to bypass the chasm, it is hardly game-breaking for him to have it. As other people have said, I agree with letting him keep the ring this time, explain to him better how magic items and acquisition of said items works in your world, and move on. Every gaming table/DM is a little different and sometimes you just don't think about things being different than you are used to; my first thought on this is what if he had been a race with natural flight abilities? An outsider with the feat for wings, a dragonborn with the flight aspect, fey templates, etc. - though you may control allowable races more strictly than our table does. However there are still so many ways to achieve flight, if even briefly, through spells or magical items that this is hardly a wise use of his money anyway, IMO. Again, you like to control all of that, but not really a big issue in the long run. As a DM you'll have to face the challenges of characters gaining flight eventually. I've had to deal with a pally with a dragonkin mount, 3 half-fey characters, and casters with teleport (big cliff with hard climb DC's meant nothing when you can teleport to the top...), etc. Some of the ways I've dealt with flight is that there is always something bigger in the sky above you - a flying human looks like a tasty treat to a chimera out hunting for food, or whatever other predatory animal of your choosing there may be, and if he's the only one in the air he may well be in trouble. Traveling through woods with a thick canopy can mean those who want to fly are separated from their ground-bound companions, and of course dungeons with low ceilings always work wonders. [/QUOTE]
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