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Magic Items: Conduit Staff and it's lessers
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<blockquote data-quote="Shrapp Hamnier" data-source="post: 7034684" data-attributes="member: 6814107"><p><span style="color: #000000"><span style="font-family: 'Arial'">I'm making this for a campaign, the main bad guy has a lackey who is using the staff to make new magic items (he wasn't able to perfectly replicate the effects). The party will begin fighting caster with the magic items and hopefully will begin seeking the source so they can't make more. The end result will be a fun major-side quest, and a few new magic items in their arsenals.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Does the balance look good for these items? And does the way I explain them make sense (is there a better way to word it)?</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Conduit Staff</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><em>Wondrous item (staff), </em></span></span><em>very rare </em><span style="color: #000000"><span style="font-family: 'Arial'"><em>(requires attunement)</em></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+1 Magic Staff</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">A twisting triangular metal rod, 6 feet long and roughly ½ inch thick. One end narrows for a couple inches and stops at a rounded tip, the other end widens for a couple inches and then rounds into a large bulb. About a foot in the center is rounded for gripping. It counts as a magic quarterstaff, granting a +1 magic bonus to all attack rolls.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">The staff has up to 50 charges which are gained by absorbing spells, and can be used to cast your own spells. On your turn you may channel through the staff to expend charges instead of using your spell slots. You may cast any spell you have prepared at its normal spell slot or higher up to the highest level you can normally cast </span></span><span style="color: #000000"><span style="font-family: 'Arial'">(including expended spell slots) by spending a number of charges equal to the desired spell slot level. You also gain the following two reactions while holding the staff.</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Absorb Spell</span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'"><strong> (reaction)</strong>. </span></span><span style="color: #000000"><span style="font-family: 'Arial'">If you or a target within 5 ft of you are targeted by a spell, you may use your reaction to</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> absorb the spell instantly. This acts as a </span></span><span style="color: #000000"><span style="font-family: 'Arial'"><em>counterspell</em></span></span><span style="color: #000000"><span style="font-family: 'Arial'"> would as though cast from the highest level slot the wielder is capable of (including expended spell slots). When a spell is countered in this way, the spell is absorbed into the staff and grants charges equal to the spell's level. </span></span><span style="color: #000000"><span style="font-family: 'Arial'">When a spell is absorbed, it is converted into a number of charges equal to the spell's level and are added to the staffs total number of charges.</span></span><span style="color: #000000"><span style="font-family: 'Arial'">The staff can absorb up half the wielder's’ level (rounded up) in charges per day, though the staff may not have more that 50 at a time. If a countered spell's level exceeds either limit, it absorbs as many charges as it can, then deals 1d6 force damage for each level above what it can absorb.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Counterspell</span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'"><strong> (reaction)</strong>. When a creature you can see is casting a spell, or a spell is targeting you, something nearby, or you are within in its area of effect, you may use your reaction to cast <em>counterspell</em>. If you do, expend between 3 and 9 charges to cast <em>counterspell </em>at a level equal to the number of charges expended.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Staff of Spell Storing</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><em>Wondrous item (staff), very rare (requires attunement)</em><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">+1 Magic Staff</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">This staff has a circle made from iron at its head and is studded with </span></span><span style="color: #000000"><span style="font-family: 'Arial'">rune embedded </span></span><span style="color: #000000"><span style="font-family: 'Arial'">crystals. </span></span><span style="color: #000000"><span style="font-family: 'Arial'">It counts as a magic quarterstaff, granting a +1 magic bonus to all attack rolls.</span></span> This staff stores spells cast into it, holding them until the attuned wielder uses them. The staff can store up to 20 levels worth of spells at a time. When found, it contains 4d6-4 levels of stored spells chosen by the DM.</p><p>Any creature can cast a spell of 1st through 8th level into the staff by touching the staff as the spell is cast. The spell has no effect, other than to be stored in the staff. If the staff can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.</p><p></p><p>While holding this staff, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the staff is no longer stored in it, freeing up space.</p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Modeled from the Conduit Staff and Staff of Spell Storing</span></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"> <ul> <li data-xf-list-type="ul"><u>Well Stone (can be attuned)</u></li> </ul><p><span style="font-family: 'Arial'">A stone crafted into a smooth sphere and iron brackets encasing it. Breaking open the stone would reveal an iron ball inside. Any spell that targets you, you may choose to instead be absorbed by the Well Stone. Each level of the spell counts as one charge, and the stone can absorb 10 charges over the course of its existence. As long as the well has available charges to absorb, it may absorb any level spell, but if it absorbs more charges than it can hold, the wielder receives 2 force damage for each charge it couldn't absorb. A spell that affects multiple targets can be absorbed, but it counts for half as many charges rounded down, and the other targets receive half the effect that they would have (DM decides specifics). You may cast spells through the Well Stone, using a number of the well’s charges equal to the spell's level, if attuned you may chose to use extra charges to use the spell at higher levels. When the well has absorbed and used all 10 charges the stone turns dark. The wielder may hold it as an action, then throw it as a bonus action dealing 3d4 force damage, or 3d6 force damage if attuned to it.</span></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"> <ul> <li data-xf-list-type="ul"><u>Well Stone Cluster (can be attuned)</u></li> </ul><p><span style="font-family: 'Arial'">A cluster of no more than 20 Well Stones attached by sturdy cords to a small iron ring (not for a finger). This is considered a single magic item. There is a leather cover attached to the ring that hides the stones, though it is open on the bottom for easy access to the stones. When spells are absorbed, the charges are distributed between the Well Stones evenly, or if attuned however the wielder desires. Likewise, when casting spells using the well, it draws from them evenly, or if attuned however the wielder desires. At any time a Well Stone can be plucked from the cluster and used as an ordinary Well Stone, though new stones may not be added. In addition, if at least 10 wells have at least 1 charge each, 3 times per day the wielder may cast any 1st level spell they have prepared without using a spell slot.</span></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span>[ATTACH]81512[/ATTACH]</p></blockquote><p></p>
[QUOTE="Shrapp Hamnier, post: 7034684, member: 6814107"] [COLOR=#000000][FONT=Arial]I'm making this for a campaign, the main bad guy has a lackey who is using the staff to make new magic items (he wasn't able to perfectly replicate the effects). The party will begin fighting caster with the magic items and hopefully will begin seeking the source so they can't make more. The end result will be a fun major-side quest, and a few new magic items in their arsenals. Does the balance look good for these items? And does the way I explain them make sense (is there a better way to word it)? [U]Conduit Staff[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial][I]Wondrous item (staff), [/I][/FONT][/COLOR][I]very rare [/I][COLOR=#000000][FONT=Arial][I](requires attunement)[/I][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+1 Magic Staff[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]A twisting triangular metal rod, 6 feet long and roughly ½ inch thick. One end narrows for a couple inches and stops at a rounded tip, the other end widens for a couple inches and then rounds into a large bulb. About a foot in the center is rounded for gripping. It counts as a magic quarterstaff, granting a +1 magic bonus to all attack rolls.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]The staff has up to 50 charges which are gained by absorbing spells, and can be used to cast your own spells. On your turn you may channel through the staff to expend charges instead of using your spell slots. You may cast any spell you have prepared at its normal spell slot or higher up to the highest level you can normally cast [/FONT][/COLOR][COLOR=#000000][FONT=Arial](including expended spell slots) by spending a number of charges equal to the desired spell slot level. You also gain the following two reactions while holding the staff.[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Absorb Spell[/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial][B] (reaction)[/B]. [/FONT][/COLOR][COLOR=#000000][FONT=Arial]If you or a target within 5 ft of you are targeted by a spell, you may use your reaction to[/FONT][/COLOR][COLOR=#000000][FONT=Arial] absorb the spell instantly. This acts as a [/FONT][/COLOR][COLOR=#000000][FONT=Arial][I]counterspell[/I][/FONT][/COLOR][COLOR=#000000][FONT=Arial] would as though cast from the highest level slot the wielder is capable of (including expended spell slots). When a spell is countered in this way, the spell is absorbed into the staff and grants charges equal to the spell's level. [/FONT][/COLOR][COLOR=#000000][FONT=Arial]When a spell is absorbed, it is converted into a number of charges equal to the spell's level and are added to the staffs total number of charges.[/FONT][/COLOR][COLOR=#000000][FONT=Arial]The staff can absorb up half the wielder's’ level (rounded up) in charges per day, though the staff may not have more that 50 at a time. If a countered spell's level exceeds either limit, it absorbs as many charges as it can, then deals 1d6 force damage for each level above what it can absorb. [/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Counterspell[/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial][B] (reaction)[/B]. When a creature you can see is casting a spell, or a spell is targeting you, something nearby, or you are within in its area of effect, you may use your reaction to cast [I]counterspell[/I]. If you do, expend between 3 and 9 charges to cast [I]counterspell [/I]at a level equal to the number of charges expended. [U]Staff of Spell Storing[/U] [/FONT][/COLOR][I]Wondrous item (staff), very rare (requires attunement)[/I][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]+1 Magic Staff [/FONT][/COLOR][COLOR=#000000][FONT=Arial]This staff has a circle made from iron at its head and is studded with [/FONT][/COLOR][COLOR=#000000][FONT=Arial]rune embedded [/FONT][/COLOR][COLOR=#000000][FONT=Arial]crystals. [/FONT][/COLOR][COLOR=#000000][FONT=Arial]It counts as a magic quarterstaff, granting a +1 magic bonus to all attack rolls.[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR]This staff stores spells cast into it, holding them until the attuned wielder uses them. The staff can store up to 20 levels worth of spells at a time. When found, it contains 4d6-4 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 8th level into the staff by touching the staff as the spell is cast. The spell has no effect, other than to be stored in the staff. If the staff can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While holding this staff, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the staff is no longer stored in it, freeing up space. [COLOR=#000000] [FONT=Arial]Modeled from the Conduit Staff and Staff of Spell Storing[/FONT] [LIST] [*][U]Well Stone (can be attuned)[/U] [/LIST] [FONT=Arial]A stone crafted into a smooth sphere and iron brackets encasing it. Breaking open the stone would reveal an iron ball inside. Any spell that targets you, you may choose to instead be absorbed by the Well Stone. Each level of the spell counts as one charge, and the stone can absorb 10 charges over the course of its existence. As long as the well has available charges to absorb, it may absorb any level spell, but if it absorbs more charges than it can hold, the wielder receives 2 force damage for each charge it couldn't absorb. A spell that affects multiple targets can be absorbed, but it counts for half as many charges rounded down, and the other targets receive half the effect that they would have (DM decides specifics). You may cast spells through the Well Stone, using a number of the well’s charges equal to the spell's level, if attuned you may chose to use extra charges to use the spell at higher levels. When the well has absorbed and used all 10 charges the stone turns dark. The wielder may hold it as an action, then throw it as a bonus action dealing 3d4 force damage, or 3d6 force damage if attuned to it.[/FONT] [LIST] [*][U]Well Stone Cluster (can be attuned)[/U] [/LIST] [FONT=Arial]A cluster of no more than 20 Well Stones attached by sturdy cords to a small iron ring (not for a finger). This is considered a single magic item. There is a leather cover attached to the ring that hides the stones, though it is open on the bottom for easy access to the stones. When spells are absorbed, the charges are distributed between the Well Stones evenly, or if attuned however the wielder desires. Likewise, when casting spells using the well, it draws from them evenly, or if attuned however the wielder desires. At any time a Well Stone can be plucked from the cluster and used as an ordinary Well Stone, though new stones may not be added. In addition, if at least 10 wells have at least 1 charge each, 3 times per day the wielder may cast any 1st level spell they have prepared without using a spell slot.[/FONT] [/COLOR][ATTACH=CONFIG]81512._xfImport[/ATTACH] [/QUOTE]
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