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*Dungeons & Dragons
Magic Items: Conduit Staff and it's lessers
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<blockquote data-quote="Shrapp Hamnier" data-source="post: 7047937" data-attributes="member: 6814107"><p>Lol, I have looked at the robe of useful items so many times, yet I dont remember the rod of absorption at all, though surely I MUST have read it at some point. Maybe I was subconciously trying to remind myself about it when I was creating the conduit staff. XP</p><p></p><p>I agree, perhaps it should be a "greater absorption staff", things like able to cast up to 8th level spells and is refilabable (it doesnt get tossed after 50 charges are fillled an used, that always bugs me when a super rare item is consumable, especially if it's something that doesn't seem like it should be consumable like a staff).</p><p></p><p>So it turns out the staff I wanted/needed was in the DMG this whole time. Now that we have those two staffs, what should we make the "Conduit Staff" do? Because now I am just obsessing that this staff exist, maybe because I'm too embarissed about trying to create an item that already exists. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> Perhaps it could do something like redirect spells?</p><p></p><p>Conduitt Staff:</p><p>Each day you can whip it out as a reaction (fine, as an action, that would probably make more sense)/ it can be used as a reaction to redirect a spell that has targeted you, immediatly picking a target you can see and making that the target of the spell which now takes place on your turn (spells above 5th level are at half power?). It can be used as a reaction only once until the end of your next turn, and only three times until a short or long rest, after three it is just a staff until after a long rest.</p><p></p><p>And the Conduit Wand:</p><p>Same as Conduit staff, but CAN be used as a reaction even if not being wielded, but each use causes it to shudder, roll a d20... I know there are items that do this kind of thing already, but roll becomes harder after every use, after a short rest it goes down one level, after a long rest it goes down 3 levels. Difficulty modifyers would be number of uses + spell that is being redirected level - spellcasting modifier?... on a failed save, it shatters (befor or after redirecting the spell?) causing 2d4 force damage per spell level.</p><p></p><p></p><p>Hm... good point about the well stones. Perhaps only allow going over by 3 levels and increasing the damage to 2d4 per level?</p><p></p><p>PS. Enjoy your trip. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shrapp Hamnier, post: 7047937, member: 6814107"] Lol, I have looked at the robe of useful items so many times, yet I dont remember the rod of absorption at all, though surely I MUST have read it at some point. Maybe I was subconciously trying to remind myself about it when I was creating the conduit staff. XP I agree, perhaps it should be a "greater absorption staff", things like able to cast up to 8th level spells and is refilabable (it doesnt get tossed after 50 charges are fillled an used, that always bugs me when a super rare item is consumable, especially if it's something that doesn't seem like it should be consumable like a staff). So it turns out the staff I wanted/needed was in the DMG this whole time. Now that we have those two staffs, what should we make the "Conduit Staff" do? Because now I am just obsessing that this staff exist, maybe because I'm too embarissed about trying to create an item that already exists. :P Perhaps it could do something like redirect spells? Conduitt Staff: Each day you can whip it out as a reaction (fine, as an action, that would probably make more sense)/ it can be used as a reaction to redirect a spell that has targeted you, immediatly picking a target you can see and making that the target of the spell which now takes place on your turn (spells above 5th level are at half power?). It can be used as a reaction only once until the end of your next turn, and only three times until a short or long rest, after three it is just a staff until after a long rest. And the Conduit Wand: Same as Conduit staff, but CAN be used as a reaction even if not being wielded, but each use causes it to shudder, roll a d20... I know there are items that do this kind of thing already, but roll becomes harder after every use, after a short rest it goes down one level, after a long rest it goes down 3 levels. Difficulty modifyers would be number of uses + spell that is being redirected level - spellcasting modifier?... on a failed save, it shatters (befor or after redirecting the spell?) causing 2d4 force damage per spell level. Hm... good point about the well stones. Perhaps only allow going over by 3 levels and increasing the damage to 2d4 per level? PS. Enjoy your trip. :) [/QUOTE]
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