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Magic Items & Crafting In The New Dungeon Master's Guide
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<blockquote data-quote="darjr" data-source="post: 9477076" data-attributes="member: 52905"><p>[ATTACH=full]382033[/ATTACH]</p><p></p><p>"Extended crafting rules and a lot of magical items!"</p><ul> <li data-xf-list-type="ul">Treasure themes discuss different kinds of treasure--arcana, gems, relics, implements, armaments, etc.</li> <li data-xf-list-type="ul">You can craft potions and scrolls in the <em>Player's Handbook</em>.</li> <li data-xf-list-type="ul">The <em>Dungeon Master's Guide</em> expands that to other magical items.</li> <li data-xf-list-type="ul">Uses tools proficiencies and Arcana proficiency and the spells you know.</li> <li data-xf-list-type="ul">You can craft any magical item in the DMG, as long as it's not an artifact.</li> </ul><p>First you need to have the Arcana skill. Then, depending on the magical item, you need the appropriate tool. For example, wands need woodcarver's tools. Then if the item allows you to cast a spell, you must also know that spell. Then you need gold and time. The rarity of the item determines how much gold or time it takes to create. The time required is measured in person-hours, so assistance can help reduce that time.</p><p></p><p>Magic items can also have randomly determined histories and creators. Creators include species and creature types--a dwarf, an aberration, a giant, and so on. Histories include being part of a religion, a symbol of power, something sinister, a prophecy, and more. Magic items also get minor properties and quirks, to round them out.</p><p></p><p>[MEDIA=youtube]nj4bfDBLwoA[/MEDIA]</p></blockquote><p></p>
[QUOTE="darjr, post: 9477076, member: 52905"] [ATTACH type="full" alt="Screenshot 2024-10-08 at 5.53.12 PM.png"]382033[/ATTACH] "Extended crafting rules and a lot of magical items!" [LIST] [*]Treasure themes discuss different kinds of treasure--arcana, gems, relics, implements, armaments, etc. [*]You can craft potions and scrolls in the [I]Player's Handbook[/I]. [*]The [I]Dungeon Master's Guide[/I] expands that to other magical items. [*]Uses tools proficiencies and Arcana proficiency and the spells you know. [*]You can craft any magical item in the DMG, as long as it's not an artifact. [/LIST] First you need to have the Arcana skill. Then, depending on the magical item, you need the appropriate tool. For example, wands need woodcarver's tools. Then if the item allows you to cast a spell, you must also know that spell. Then you need gold and time. The rarity of the item determines how much gold or time it takes to create. The time required is measured in person-hours, so assistance can help reduce that time. Magic items can also have randomly determined histories and creators. Creators include species and creature types--a dwarf, an aberration, a giant, and so on. Histories include being part of a religion, a symbol of power, something sinister, a prophecy, and more. Magic items also get minor properties and quirks, to round them out. [MEDIA=youtube]nj4bfDBLwoA[/MEDIA] [/QUOTE]
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