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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Items - creation prerequisites
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<blockquote data-quote="Switchback" data-source="post: 4759142" data-attributes="member: 69793"><p>Magic item creation and accessibility seems totally foreign to me playing in a young 4e campaign. </p><p></p><p>I see character builds commonly recommended and put together based on the assumption that characters just have whatever magic items they want by the end of Heroic Tier to tee off all kinds of powerful combination effects.</p><p></p><p>But if you are playing in a more traditional campaign where magic items are mostly the domain of what the DM gives for loot or hidden treasure, this can make your character choices very different.</p><p></p><p>I'm not sure its even possible to play a campaign in this old fashion style anymore. Because even though my group is low level, by reading of the DM guide, it seems parties will quickly fall behind the power curve if every member of a group is not sporting a bag of magic items by level 7 or so. 4e *expects* you have to have these things or else you won't meet the challenge ratings meant for your level. </p><p></p><p>I would have preferred if they had erred on the opposite side of Monty Haul campaigns.</p></blockquote><p></p>
[QUOTE="Switchback, post: 4759142, member: 69793"] Magic item creation and accessibility seems totally foreign to me playing in a young 4e campaign. I see character builds commonly recommended and put together based on the assumption that characters just have whatever magic items they want by the end of Heroic Tier to tee off all kinds of powerful combination effects. But if you are playing in a more traditional campaign where magic items are mostly the domain of what the DM gives for loot or hidden treasure, this can make your character choices very different. I'm not sure its even possible to play a campaign in this old fashion style anymore. Because even though my group is low level, by reading of the DM guide, it seems parties will quickly fall behind the power curve if every member of a group is not sporting a bag of magic items by level 7 or so. 4e *expects* you have to have these things or else you won't meet the challenge ratings meant for your level. I would have preferred if they had erred on the opposite side of Monty Haul campaigns. [/QUOTE]
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Magic Items - creation prerequisites
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