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<blockquote data-quote="Henry" data-source="post: 6580974" data-attributes="member: 158"><p>When have i seen daggers as primary weapons of choice? Never, ever, ever, not even in Basic D&D. Only by wizards, and even then because it, and Staves were the only allowed weapons, and most wizards ever played in our groups used staves. There's not much sexy about a shiv. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The only time we ever used speed factors was when I DMed and I made the players use it, anytime anyone else DMed they did not. Most of the time we didn't even modify spell casting with init mods, either. </p><p></p><p>If you want 5E players to use a variety of weapons:</p><p></p><p>1) disallow feats.</p><p>2) disallow or discourage magic item purchases and creation. </p><p></p><p>Honestly, the predominant reason gamers haven't used a variety of weapons since 1989 or so is because of feats and class abilities that allowed weapon specialization. Maybe you could even take this back to 1985, when weapon specialization for fighters and bonuses for Cavaliers was introduced. </p><p></p><p> In 3e or pathfinder, if I have invested in weapon focus, weapon spec, improved critical, etc. in one type pf weapon, I am going to make sure it counts as a non-substandard choice, and I am going to use it to the exclusion of all else. Make that moot, make characters as good with a dagger as a greatsword, and you'll see them use something for style. Back on OD&D, when all weapons did a D6 damage, and hit dice was in D6's, you'd have people with daggers, glaives, and fauchards; but if I've practiced for years with a longsword or rapier, it doesn't matter how shiny the kukri+ 5 you gave me is, I'm trading it for a longsword or rapier +2 because I don't want to feel like I've wasted three feats and a class choice.</p></blockquote><p></p>
[QUOTE="Henry, post: 6580974, member: 158"] When have i seen daggers as primary weapons of choice? Never, ever, ever, not even in Basic D&D. Only by wizards, and even then because it, and Staves were the only allowed weapons, and most wizards ever played in our groups used staves. There's not much sexy about a shiv. :) The only time we ever used speed factors was when I DMed and I made the players use it, anytime anyone else DMed they did not. Most of the time we didn't even modify spell casting with init mods, either. If you want 5E players to use a variety of weapons: 1) disallow feats. 2) disallow or discourage magic item purchases and creation. Honestly, the predominant reason gamers haven't used a variety of weapons since 1989 or so is because of feats and class abilities that allowed weapon specialization. Maybe you could even take this back to 1985, when weapon specialization for fighters and bonuses for Cavaliers was introduced. In 3e or pathfinder, if I have invested in weapon focus, weapon spec, improved critical, etc. in one type pf weapon, I am going to make sure it counts as a non-substandard choice, and I am going to use it to the exclusion of all else. Make that moot, make characters as good with a dagger as a greatsword, and you'll see them use something for style. Back on OD&D, when all weapons did a D6 damage, and hit dice was in D6's, you'd have people with daggers, glaives, and fauchards; but if I've practiced for years with a longsword or rapier, it doesn't matter how shiny the kukri+ 5 you gave me is, I'm trading it for a longsword or rapier +2 because I don't want to feel like I've wasted three feats and a class choice. [/QUOTE]
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