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<blockquote data-quote="Sword of Spirit" data-source="post: 6581046" data-attributes="member: 6677017"><p>Good analyses all-around.</p><p></p><p>I consider the fact that Strength-based melee weapon characters are going to deal more damage and have better AC to be a feature, not a bug. Dexterity is already a super-stat, and Strength is about #4 on the list of stat desirability. If someone goes Strength, making them better than a Dex-warrior is the least that should be done for them.</p><p></p><p>Besides, Dex-based characters are still great, and I haven't seen a mass transition from Dex to Str characters.</p><p></p><p>What I do think is unfortunate is that the only feat that helps out a sword and board wielder is the shield feat. It would be nice if there were a way to bump up the functionality of single-weapon fighting itself (with <em>or</em> without a shield), rather than making you focus on the shield.</p><p></p><p>I also am going to change the Medium Armor Mastery feat's feature that lets your raise your max Dex bonus to medium armor, into simply a flat +1 AC. As written, all the feat is good for is a +1 AC bonus to Dex-based characters. Really, that's all it's good for. Str-based characters won't have the Dex 16 needed to benefit from the feat. But with my change, a Str-based character with a Dex 14 investment can take this feat and get the same AC as heavy armor without the stealth penalty. Good for rangers and barbarians, or fighters who just don't want to be penalized in stealth. Yeah, it still doesn't make medium armor spectacular, but at least the feat doesn't feel like a total waste.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6581046, member: 6677017"] Good analyses all-around. I consider the fact that Strength-based melee weapon characters are going to deal more damage and have better AC to be a feature, not a bug. Dexterity is already a super-stat, and Strength is about #4 on the list of stat desirability. If someone goes Strength, making them better than a Dex-warrior is the least that should be done for them. Besides, Dex-based characters are still great, and I haven't seen a mass transition from Dex to Str characters. What I do think is unfortunate is that the only feat that helps out a sword and board wielder is the shield feat. It would be nice if there were a way to bump up the functionality of single-weapon fighting itself (with [I]or[/I] without a shield), rather than making you focus on the shield. I also am going to change the Medium Armor Mastery feat's feature that lets your raise your max Dex bonus to medium armor, into simply a flat +1 AC. As written, all the feat is good for is a +1 AC bonus to Dex-based characters. Really, that's all it's good for. Str-based characters won't have the Dex 16 needed to benefit from the feat. But with my change, a Str-based character with a Dex 14 investment can take this feat and get the same AC as heavy armor without the stealth penalty. Good for rangers and barbarians, or fighters who just don't want to be penalized in stealth. Yeah, it still doesn't make medium armor spectacular, but at least the feat doesn't feel like a total waste. [/QUOTE]
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